Archive | _technology

technology_051a_004

E3Expo 2005 Wednesday’s Report Page 3

Back to Page 2   Land Combat by Tom “WKLINK” Cofield The first major score of the day was Chunx who got a free T-shirt and a media copy of Delta Force Extreme, the latest version of the venerable title from Novalogic. This game is already in stores and look for a review of the title in […]

Continue Reading
technology_051a_004

E3Expo 2005 Wednesday’s Report Page 2

Back to Page 1   Here is the surprise that no one knows about, so you hear it here first. 1C has just announced a new simulation in the works. No, it’s not Oleg’s Battle of Britain. Vietnam is the location and the UH1 Iroquois is the steed of choice in the new helicopter simulation Whirlwind of Vietnam. Anatoly […]

Continue Reading
technology_051a_004

E3Expo 2005 Wednesday’s Report

  2005 E3Expo – Wednesday, Day 1 Holy smokes, it sure was a great first day at E3 2005 for the SimHQ crew — in fact, we’d have to say it was the most productive first day this team has had when covering this huge show. Despite having to navigate our way through the most […]

Continue Reading
technology_050a_006

E3Expo 2005 Tuesday’s Report

What we are looking forward to at E3 by Tom “WKLINK” Cofield Well, the first (sorta) day was pretty mild. After an uneventful flight in I essentially took a nap, got my credentials and then played shuttle getting guod and Chunx back to the airport and to E3. We got some shots of E3 (special thanks […]

Continue Reading
dual-core_2t

Dueling Dual Cores: AMD vs. Intel Page 3

Back to Page 2   Synthetic Testing Windows Media Encoder 9 was used for SimHQ’s content creation test. The application is a free download from Microsoft and greatly benefits from systems capable of accelerating its multithreaded design. Falcon 4: Allied Force’s intro movie, a 91 MB AVI file, was converted into a WMV file with […]

Continue Reading
dual-core_2t

Dueling Dual Cores: AMD vs. Intel Page 2

Back to Page 1   Benchmark Scores All Falcon 4 (FreeFalcon 3.1) tests were run at a resolution of 1024×768 and with identical in-game settings configured on both systems. The first test consisted of a simple high-altitude, 2-bird flight over a non-combat zone, whereas the second is a flight that immediately comes under SAM fire upon take-off. […]

Continue Reading

Dueling Dual Cores: AMD vs. Intel

by John Reynolds   Introduction During SimHQ’s recent looks at both AMD and Intel dual-core processors, the testing of these new parts with our benchmark suite gave the expected results and showed that the PC game development community has long been accustomed to producing titles coded for single- rather than multi-core systems. In fact, the only game among the list […]

Continue Reading
technology_023a_003

Intel Pentium 4 670 3.8GHz Page 5

Back to Page 4   NASCAR Racing 2003 Season was tested using a crowded Daytona track and a camera view set inside of Earnhardt’s cockpit. Graphics settings for detail levels were set at high, with effects and features unchecked; the lighting and shadow options were both enabled to increase the CPUs’ workload. NASCAR parallels the rest […]

Continue Reading
technology_023a_003

Intel Pentium 4 670 3.8GHz Page 4

Back to Page 3   Splinter Cell: Chaos Theory version 1.02 was tested using the included Lighthouse demo, with sound disabled and hardware shadow mapping disabled to increase the CPU workload. The Radeon X800 XT installed in the test system only allowed for the Shader Model 1.1 profile option, so by default the more advanced graphics […]

Continue Reading
technology_023a_003

Intel Pentium 4 670 3.8GHz Page 3

Back to Page 2   Pacific Fighters version 3.04 was run in OpenGL and with all video options set to medium (normal for Objects detail) using the in-game F4F vs. G4M track. The IL-2 engine has demonstrated past benefits from faster front-side buses and the above Pacific Fighters numbers bear this out as the 3.73 Extreme […]

Continue Reading
technology_023a_003

Intel Pentium 4 670 3.8GHz Page 2

Back to Page 1   Benchmark Scores The Comanche 4 benchmark demo was run with texture compression and hardware shaders enabled, and sound disabled. The Prescott core’s deeper pipelined design is not particularly fond of C4, yet the extremely CPU-bound nature of the demo’s scores could be reflective of slightly older games being impacted by the reduced […]

Continue Reading
technology_023a_003

Intel Pentium 4 670 3.8GHz

by John Reynolds   Introduction With the introduction of dual-core processors, Intel has announced the intention of transitioning their product lines away from single-core offerings, though exactly when and at what final clock speed the ubiquitous Pentium 4 parts will finally be phased out of production remains to be seen. This transition to more complex, larger […]

Continue Reading

Powered by WordPress. Designed by WooThemes