Archive | _technology
Windows XP Pro x64 Edition Performance Analysis Page 5
Back to Page 4 Last is NASCAR Racing 2003 Season, tested using a crowded Daytona track and a camera view set inside of Earnhardt’s cockpit. Graphics settings for detail levels were set at high, with effects and features unchecked, and texture filtering quality was set at normal; the lighting and shadow options were both enabled […]
Windows XP Pro x64 Edition Performance Analysis Page 4
Back to Page 3 Falcon 4 was configured with the FreeFalcon 3.1 add-on installed. The only game in SimHQ’s current benchmark suite that shipped with SMP support, Falcon 4 was tested using our in-house demo of a low level, air-to-ground flight consisting of two Falcons using MK20s and Mavericks. Graphics settings were configured at their […]
Windows XP Pro x64 Edition Performance Analysis Page 3
Back to Page 2 MS’ Flight Simulator 2004 was tested with high settings enabled across its four display option panels, with ground scenery cast shadows enabled. Trilinear filtering was also enabled and the max texture size slider bar placed in its middle. Sound was set to low. SimHQ’s test demo consists of a short dusk flight […]
Windows XP Pro x64 Edition Performance Analysis Page 2
Back to Page 1 Benchmark Scores The Comanche 4 benchmarking demo, a somewhat aged DX8 game that is nevertheless extremely CPU-limited, was run with texture compression and hardware shaders enabled and sound disabled. Comanche 4 showed a consistent 1 frame rate drop at each of the tested resolutions, suggesting that the WOW64 emulation layer was causing […]
Windows XP Pro x64 Edition Performance Analysis
by John Reynolds Introduction Released on April 30th, Windows XP Professional x64 Edition is an updated version of Microsoft’s workstation operating system designed to support 64-bit processors and applications. This new edition of XP works with both AMD64 and Intel’s EM64T, x64 processors that are compatible with standard, 32-bit x86 CPUs and binary compatible, as architectures, with […]
AMD Athlon™ 64 X2 4800+ Page 6
Back to Page 5 Multitasking In addition to SimHQ’s standard benchmark suite, we also decided to test the multitasking capabilities of the two processors by ripping a DVD and playing a MP3 song (Blondie’s “The Tide is High,” if you must know) with Media Player 10 while running the Comanche 4 benchmark demo and comparing the […]
AMD Athlon™ 64 X2 4800+ Page 5
Back to Page 4 Call of Duty was configured with its video settings placed at their highest options since the title, based on the aging Quake 3 engine, hardly strains the latest high-end graphics boards. Scores were obtained from the Dawnville demo using the in-game timedemo utility to capture performance. The original Quake 3 engine […]
AMD Athlon™ 64 X2 4800+ Page 4
Back to Page 3 Falcon 4 was configured with the FreeFalcon 3.1 add-on installed. The only game in SimHQ’s current benchmark suite that shipped with SMP support, Falcon 4 was tested using our in-house demo of a low level, air-to-ground flight consisting of two Falcons using MK20s and Mavericks. Graphics settings were configured at their […]
AMD Athlon™ 64 X2 4800+ Page 3
Back to Page 2 MS’ Flight Simulator 2004 was tested with high settings enabled across its four display option panels, with ground scenery cast shadows enabled. Trilinear filtering was also enabled and the max texture size slider bar placed in its middle. Sound was set to low. SimHQ’s test demo consists of a short dusk flight […]
AMD Athlon™ 64 X2 4800+ Page 2
Back to Page 1 Benchmark Scores The Comanche 4 benchmarking demo, a somewhat aged DX8 game that is nevertheless extremely CPU-limited, was run with texture compression and hardware shaders enabled and sound disabled. Both processors churn out over 80 frames per second, with the FX-55 leading by close to 10% at the lower resolution. Comanche 4 […]
AMD Athlon™ 64 X2 4800+
by John Reynolds Introduction Following closely behind Intel’s dual core preview in early April, AMD is today announcing their desktop counterpoint with the Athlon 64 X2 lineup. This new brand consists of four processors that continue AMD’s naming convention of model numbers based somewhat obliquely on clock speed and cache sizes, ranging from the Athlon […]
