Star Citizen continues its long march towards 3.0, and while the game’s development is, no doubt, taking the lion’s share of developmental resources, the main website is also getting a bit of an update. Spectrum 0.3.5 will soon be released which will hopefully make navigating the website and forums slightly less awkward. As for the […]
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Star Citizen 3.0 – Planetary Tech, Setbacks, and Ambition
Talking about Star Citizen these days is an interesting, if strange, prospect. Anyone who has followed the game for much time knows that Chris Roberts’ dream game is quite ambitious. Fans of the game praise that ambition and can chat at great length about the game’s various tech, mechanics, art, etc. Star Citizen’s detractors will, […]
Star Citizen – Alpha 3.0 Gamescom Reveal and PTU 2.5
Star Citizen is once again taking large steps towards their final product with an announcement today at Gamescom, the annual gaming trade fair held in Germany. Even though 2.5 is still being tested on public test servers, Cloud Imperium Games announced, today, that the game would skip version 2.7 and move straight into Alpha 3.0 which […]
Catching Up With Star Citizen – Alpha 2.4
The last time I dove into Star Citizen was back when 2.0 and 2.1 were released. These updates introduced a ton of new content, features, and the beginnings of a somewhat persistent universe. Despite how problematic, technically, those updates were for some, the new content really started to show that Star Citizen’s lofty goals really […]
Star Citizen Alpha 2.2
New Star Citizen update? New Star Citizen update. The newest Alpha Patch, 2.2, is now live and ready to be thoroughly tested. What’s new? Do you mean besides the horrible frame rate, random crashes, and awkward bugs? I’m kidding, I’m kidding… well, not really. While patch 2.1 seemed to be relatively stable, patch 2.2 is […]
Let’s Talk About Star Citizen Alpha 2.0
Cloud Imperium Games and Roberts Space Industries recently upgraded Star Citizen to its latest (and greatest) incarnation in the form of Alpha 2.0. After spending some quality time with the newest update, I’m left optimistic about the games future… and a little frustrated, as well. First off, even though it’s got 2.0 in the update […]
Star Citizen Alpha 2.0 – Persistent Universe
Since Wing Commander was released in 1990, it could be argued that Star Citizen has been in development for over 25 years. Chris Roberts, the creator of Wing Commander, has had a vision of the space game he’s wanted to create brewing in his mind for decades, and now, technology is finally at a point […]
Star Citizen 1.2 – First Multiplayer Planet Side Environment
Cloud Imperium Games and Star Citizen have been fending off some vocal detractors the past couple months. From Derek Smart to impatient supporters, CIG has buckled down and fairly successfully defended the company, game, and development schedule from the recent criticism. As with any highly anticipated game, Star Citizen has dealt with its fair share […]
Huge Star Citizen Leak Shows The Future
After a partial URL was mistakenly shown in a screenshot, resourceful users were able to guess the remaining portion of the address and then piggy back onto a torrent, which contained a whopping 48GB’s of unreleased Star Citizen assets. The hijacked content was then assembled by players with a sound knowledge of CryEngine, and quickly […]
Star Citizen – Update 1.1.2 Now Live
The hardworking devs over at Cloud Imperium Games have released update 1.1.2 for the massively popular Star Citizen. Today’s update includes a lot of changes to many of the .pak files, so the download will be big – 20.8GB big. You can check out the full patch notes at the end of the post, but […]