Splinter Cell: Chaos Theory version 1.02 was tested using the included Lighthouse demo, with sound disabled and hardware shadow mapping disabled to increase the CPU workload. The Radeon X800 XT installed in the test system only allowed for the Shader Model 1.1 profile option, so by default the more advanced graphics features supported by the game (HDR, HQ soft shadows, tone mapping, etc.) were disabled.
Chaos Theory continued the pattern of slight performance differences between the tested CPUs, showing the 670 again slightly leading the other processors by one or two frames at the lower resolutions.
Call of Duty was configured with its video settings placed at their highest options since the title, based on the aging Quake 3 engine, hardly strains the latest high-end graphics boards. Scores were obtained from the Dawnville demo using the in-game timedemo utility to capture performance. The “com_maxfps” console command was also used to lift the default frame rate cap of 85.
The higher clock rate of the 670 again enabled it to outperform the other processors in Call of Duty at the lower resolutions, though the performance gap was narrowed somewhat by the fill rate requirements of the higher resolutions.