Air To Ground Basics – Bombing, Part Two Page 8
Back To Page 7 My next priority is to check my dive parameters…how close am I? I first check dive angle; it’s the most critical parameter…all other corrections will be made with this in mind. I glance down to my instrument panel and the attitude indicator (no HUD in a F-4). Durn…I see that I am a […]
Air To Ground Basics – Bombing, Part Two Page 6
Back To Page 5 We are now at the heart of the AOP matter. If those math wizards can compute the IPP at roll out, then they can just as easily compute the angle between the target and the flight path (AOP). The problem in the past was always how to know where the flight path […]
Air To Ground Basics – Bombing, Part Two Page 5
Back To Page 4 How To Determine The Roll Out Sight Picture Here’s where we get back to what we wanted to talk about in the first place…aiming the aircraft at the proper aim off point. The previous discussion only had one purpose…to show us how to get to the correct roll in point. What happens […]
Air To Ground Basics – Bombing, Part Two Page 7
Back To Page 6 Putting it All Together – A Typical Dive Bomb Pass I’ll begin with the approach to the target. I’m flying my trusty F-4. I have already chosen my desired release parameters, so in my approach I’ll fly to my roll in point. I’ve computed an IPP…to use the IPP, I’ll have to […]
Air To Ground Basics – Bombing, Part Two Page 4
Back To Page 3 OK…so how does the pilot determine the correct distance from the AOP? A little bit of technique and a lot of ‘That looks about right!” When a new fighter pilot first goes to the bombing range, his instructor will have shown him ground references to use for determining this distance. This position prior […]
Air To Ground Basics – Bombing, Part Two Page 3
Back To Page 2 The Final There is a period of time from the pilot’s roll out until his release point. During this time, the pilot will be aimed at his AOP and will be established on his dive angle. This part of the bombing pattern is called the final and the amount of time taken […]
Air To Ground Basics – Bombing, Part Two Page 2
Back To Page 1 The Components of a Typical Dive Bomb Pass There are a number of different dive bomb attack profiles…box pattern, wheel, curvilinear, pop up…it doesn’t matter…regardless of the profile, we begin the maneuver with a turn towards the target. Usually, this is a descending turn, and when this turn is complete, we […]
Air To Ground Basics – Bombing, Part Two
by Andy Bush Introduction I know, I know…in Part One of this article, I told you that I was going to tell you how to determine where the aim off point (AOP) was at…from the cockpit viewpoint, I mean. And I really didn’t…oh yes, I told you it (the AOP) could be measured in mils or it […]
The Falcon 3.0 Manual Tactics Section – Introduction to the BVR Fight
Edited by Ed “Skater” Lynch For those of you that are “old salts” when it comes to flight sims, and for those of you that are new to flight sims, this article should be of some value to you. This is largely a reprint from the manual of one of the best combat flight sims ever released. […]
The Falcon 3.0 Manual Tactics Section – Introduction to Head-On BFM
by Ed “Skater” Lynch For those of you that are “old salts” when it comes to flight sims, and for those of you that are new to flight sims, this article should be of some value to you. This is largely a reprint from the manual of one of the best combat flight sims ever released. Spectrum […]
The Falcon 3.0 Manual Tactics Section – Introduction to Defensive BFM
by Ed “Skater” Lynch For those of you that are “old salts” when it comes to flight sims, and for those of you that are new to flight sims, this article should be of some value to you. This is largely a reprint from the manual of one of the best combat flight sims ever released. Spectrum […]
The Falcon 3.0 Manual Tactics Section – Introduction to Offensive BFM
Edited by Ed “Skater” Lynch For those of you that are “old salts” when it comes to flight sims, and for those of you that are new to flight sims, this article should be of some value to you. This is largely a reprint from the manual of one of the best combat flight sims ever released. […]
