The Voice of the Prophet Page 5
Back To Page 4 “Vasily, can you see the launcher?” “Da. Seaward of the building. Recommend you approach from the east, Sacha. He will not be able to see you.” “Two, see if you can distract him while I position.” I crank into a tight turn, noticing as I do what looks like a […]
The Voice of the Prophet Page 3
Back To Page 2 Now it is my turn to taxi to the runway and fly! The RD-33 turbofans are whistling happily behind my head as the tower clears us to line up. Of course, there is no one to see me off, as Alexei is off on his own mission. This is not […]
The Voice of the Prophet Page 2
Back To Page 1 A mission, perhaps? I ran to the jeep and hopped in as Vasily impatiently gunned the motor. Breathlessly, I questioned him. “Yes, yes, all in good time!” Vasily’s eyes twinkled. An opportunity to tease me like this, he cannot pass up. “You have been an idler far too long, Sacha. […]
The Voice of the Prophet
A Lock On: Modern Air Combat Mission Report by Cat Many things have changed since last we spoke, my friends. For one, I am at last back in my Commander’s good graces… at least for the most part. Our war against the IRLF continues, however, the Turk is no longer so prominent in it. As […]
AMD Athlon™ 64 3800+ Review Page 5
Back to Page 4 Conclusion The Athlon 64 3800+’s outstanding performance is probably derived from a few key areas. While an extension of the standard 32-bit x86 architecture, AMD64 technology supports 64-bit registers and addresses up to 16 Exabytes of memory (32-bit CPUs are limited to 4 GB) that promise additional performance gains once […]
AMD Athlon™ 64 3800+ Review Page 4
Back to Page 3 The venerable Falcon 4 has received a recent overhaul with the release of SuperPAK 4.1. Testing was conducted using SimHQ’s demo, a low level, air-to-ground dusk mission that consists of two Falcons using Mk20s and Mavericks. The outbound flight route takes the Falcons over the city and into a hot combat zone. […]
AMD Athlon™ 64 3800+ Review Page 3
Back to Page 2 Benchmarks As noted in the test system setup section, the Athlon 64 3800+ being reviewed is installed on a ASUS A8V motherboard, which is based on VIA’s K8T800 chipset and supports AGP 8x. Unfortunately, after weeks of trying to obtain a faster graphics board, the best AGP card available to […]
AMD Athlon™ 64 3800+ Review Page 2
Back to Page 1 Features and Pricing The Socket 939 platform has several notable features, first of which is an increased HyperTransport link, which now runs at 1 GHz compared to its previous speed of 800 MHz. HyperTransport is essentially a bus that links to various I/O channels, such as the PCI bus, via […]
AMD Athlon™ 64 3800+ Review
by John Reynolds Pins and Latency AMD launched their AMD64 platform last year, introducing 64-bit instruction and addressing first to the business server market with the Opteron processor and subsequently to the consumer desktop market with the Athlon 64 FX and Athlon 64 processors. These new CPUs quickly garnered gaming enthusiasts’ attention as they demonstrated […]
Intel 925X Express Chipset and Pentium 4 3.4 EE CPU Review Page 5
Back to Page 4 Conclusion It is hard to become too excited by 200 MHz incremental clock speed increases when such steppings are accompanied by the high prices historically placed on new processors. Yet the performance of the 3.4 Extreme Edition cannot be denied, and those seeking bragging rights with the pockets to afford […]
Intel 925X Express Chipset and Pentium 4 3.4 EE CPU Review Page 4
Back to Page 3 Benchmarks The venerable Falcon 4 has received a recent overhaul with the release of SuperPAK 4.1. We tested the beloved sim with SimHQ’s new demo, a low level, air-to-ground dusk mission that consists of two Falcons using Mk20s and Mavericks. The outbound flight route takes the Falcons over the city and straight into […]
Intel 925X Express Chipset and Pentium 4 3.4 EE CPU Review Page 3
Back to Page 2 Benchmarks First up is the Comanche 4 benchmarking demo. Though several years old, this piece of software has consistently remained one of the most CPU-limited titles on the market, refusing to lose more than a few frames even when tested across a wide range of resolutions. Texture compression and hardware shaders were […]
