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TrackIR 3-Pro™ by NaturalPoint

by Thomas “WKLINK” Cofield   Introduction A year ago I was introduced to a device that I called the biggest advancement in flight simulation hardware since the introduction of the hat switch. NaturalPoint’s TrackIR™ revolutionized the ability to enter the virtual cockpit, giving the flier the freedom to watch that bogey without the clumsiness of hat switches or […]

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NVIDIA® GeForce™ 6800 GT PCI Express Page 7

Back to Page 6   Gallery Here are some screenshots taken with the test GeForce 6800 GT card. Click on a thumbnail image below to download the original 2.25 MB bmp screenshot in 1024×768 resolution. Lock On: Modern Air Combat Far Cry IL-2 Sturmovik: FB – AEP NASCAR Racing 2003 Season Conclusions The PCIe GeForce […]

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NVIDIA® GeForce™ 6800 GT PCI Express Page 6

Back to Page 5   Overclocking With the 6800 GT’s 350 MHz chip speed and 500 MHz GDDR3 memory, it trails the flagship Ultra settings by some 10%; which, considering the suggested retail pricing for both models makes the GT an attractive product in its price-performance ratio. Yet to see how a 6800 Ultra would […]

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NVIDIA® GeForce™ 6800 GT PCI Express Page 5

Back to Page 4   Image Quality For years NVIDIA GPUs have been limited to an ordered-grid sampling pattern for their 4x anti-aliasing, which produced an inferior quality when dealing with polygon edges running along near-vertical or horizontal angles. Yet the 6800s now employ a rotated-grid pattern, which can be seen below: 4x AA Sampling […]

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NVIDIA® GeForce™ 6800 GT PCI Express Page 4

Back to Page 3   For the sake of consistency, Far Cry (v1.1) was tested with all graphical options placed at their highest settings and sound disabled. The Research map was used, with testing consisting of playing completely through the map in God mode using the same basic path each time. Anti-aliasing was enabled via the game’s […]

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NVIDIA® GeForce™ 6800 GT PCI Express Page 3

Back to Page 2   Benchmarks Note: The High Quality test setting designates benchmark scores for when both 4x AA and 8x AF are enabled. Lock On: Modern Air Combat was tested using the MiG-29 Intercept demo. For readers interested in doing comparison testing, please check the “How SimHQ Tests” page for exact LOMAC settings used […]

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NVIDIA® GeForce™ 6800 GT PCI Express Page 2

Back to Page 1 Test System Setup Intel Pentium 4 Extreme Edition 3.4 GHz Intel D925XCV motherboard (BIOS CV92510A.86A.0193) 1 GB (2×512 MB) Micron DDR2 533 MHz RAM (4-4-4-12) NVIDIA GeForce 6800 GT PCI Express graphics board (ForceWare 61.45) Maxtor MaXLine III (16 MB buffer) native SATA HD (2x) in a RAID 0 array (NTFS) […]

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NVIDIA® GeForce™ 6800 GT PCI Express

by John Reynolds   Introduction NVIDIA’s mantra last year for their GeForce FX chips was the depth of their GPUs’ pipelines, eschewing a wide architecture for a narrow (think four pixel pipelines) yet deep one. With the announcement of the NV40 architecture this spring, NVIDIA revealed a dramatic change in its approach with the GeForce 6800 […]

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The Voice of the Prophet Page 4

Back To Page 3   “Target locked…” “…missile away!” Vasily has launched a Kh-25MP on the radar. “Lead, it is a ZSU-23/4 mobile gun. It is covering a convoy to the east, on the highway.” I have lined up on the radio station now.I enter the Bombing mode and place the reticle on the transmitter […]

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The Voice of the Prophet Page 8

Back To Page 7   The Georgian police are in position to begin their attack! We can do no more here. Closely engaged, we cannot support the Georgians on the ground and I am… you would say “Winchester air-to-ground” anyway. I release Vasily to head for Sochi and follow. It is good to be back […]

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The Voice of the Prophet Page 7

Back To Page 6   Rolling out of the evasive maneuver, I position myself along the highway’s axis. This must be carefully placed, for there are civilian buildings all around and cluster weapons are indiscriminate. I designate carefully into Aeronautical mode, targeting the road at its widest point… …and feel the bombs thump free. I […]

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The Voice of the Prophet Page 6

Back To Page 5   Incredibly, the mujahid does not fire! He must be tracking Vasily, who is pirouetting over the airbase, just out of reach! The fragmentation bombs fly true… …and I see the tower fall as the transmitter building disappears in the explosion. But that is not all. I have bombs left, and […]

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