Gainward GeForce™ 6800 Ultra / 2100 Golden Sample
by John Reynolds Introduction Earlier this summer SimHQ examined the GeForce 6800 GT from NVIDIA. Today we’ll be taking a look atGainward’s GeForce Ultra/2100 product, a graphics board based on the vanilla 6800 chip, and seeing how well it fares with the latest simulation gaming software. The Ultra/2100 board is a Gainward “Golden Sample” product, which the company […]
Pacific Fighters Page 5
Back To Page 4 The game really looks to show potential shine in multiplayer. Ubisoft has recently announced that support for up to 128 players in dogfight arenas may be possible. Theoretically it is possible to put together some rather large aircraft carrier based air battles. If (and this is a big if) the game […]
Pacific Fighters Page 4
Back To Page 3 Ok, how does it feel? Well, I have found out quickly that I can’t land on a carrier to save my life. All that practice in Warbirds and Aces High probably helped some but I still tend to plant my aircraft into the back end of the ship a lot. I […]
Pacific Fighters Page 3
Back To Page 2 The Japanese get to fly several aircraft as well, to include several models of the A6M, D3A Val, KI 61, 43, 84, and the G4M Betty. Other notable aircraft like the N1K1-J Oscar and the B5N Kate will be part of the Japanese arsenal of AI aircraft. In general, most of […]
Pacific Fighters Page 2
Back To Page 1 What is New (and what isn’t) Most of you have seen the pics of the Lexington cruising on the virtual screen. I have a personal attachment to that particular carrier, my grandfather served aboard her in 1941 and was there when she met her untimely demise. Seeing her cruise, even if […]
Pacific Fighters
by Thomas “WKLINK” Cofield How deep is the well? And how many times can someone go to it? Pretty pertinent questions when you look at a flight simulation that is now going on three years old. It is hard to believe but the IL2 engine is now almost three years old. In its life span […]
State of the Squad Tactical Shooter (STS) Page 4
Back To Page 3 Full Spectrum Warrior. Full Spectrum Warrior is based on a game commissioned by the U.S. Army to train light Infantry troops in urban combat situations. The design combines squad-based combat with real-time tactical strategy allowing you to experience the intensity and gritty realism of urban warfare. Instead of being one character, you control […]
State of the Squad Tactical Shooter (STS) Page 3
Back To Page 2 Shellshock: Nam ’67. Yet another Vietnam game. This one seems to be a little different from the other two mentioned. For one, you don’t have a first person character in this game; instead your character is seen in third person view. Also, this one strives to show you the horrors of war. […]
State of the Squad Tactical Shooter (STS) Page 2
Back To Page 1 Medal of Honor: Pacific Assault. The next installment in the Medal of Honor series is set in the Pacific Theatre battlefields. There will be the typical linear storyline for the single player campaign. But what about the multiplayer aspect of the game? There hasn’t been much multiplayer information released yet, but I did […]
State of the Squad Tactical Shooter (STS)
by Chuck “Magnum MGG” Ankenbauer Wow, Christmas is just around the corner! What does that mean for the PC gamer? Well, to start with you need to start saving your money and begin deciding what games to get and what to pass up. I’m not concerned with the thousands of console games to be released […]
Down in Flames Page 4
Back To Page 3 You will find this important since you will end up on the defensive. If you foolishly use all of your combined maneuvers offensively with no effect on the enemy you may find yourself helpless against him later in the turn. You will notice this quickly when you find yourself showing […]
Down in Flames Page 3
Back To Page 2 Each aircraft has ratings based upon its historical abilities. Ratings are based upon four different factors. First is the the performance capabilities; which regulate how many maneuvers a pilot can have at one time. Next is horsepower; which governs the number of new maneuvers a plane gets in each turn. Third is bursts, […]
