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AMD Athlon™ 64 4000+ and FX-55 Review

by John Reynolds   Introduction AMD is announcing today two new processors to their Athlon 64 series of CPUs, the Athlon 64 4000+ and the Athlon 64 FX-55. Both processors are 939-pin, micro-PGA parts and are manufactured at AMD’s Dresden, Germany, fabrication plant using a 130nm SOI process. The FX-55, with its 2.6 GHz clock speed, […]

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S.C.S. Dangerous Waters Page 7

Back To Page 6   As you can see, DW is loaded with detail. One can navigate and give orders from both the station screens and the overall navigation screen. In the Nav screen, you can see the known contacts, marked with Naval Tactical Data System symbols. You have total control of your platform, but here’s the […]

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S.C.S. Dangerous Waters Page 6

Back To Page 5   Into the still air that followed, an excited report from Sonar came over the interphone. “Conn, I have an explosion from the last known bearing of Master 01!” I nodded at Igor. “Make your depth nineteen meters. All stop.” The ship began to slowly rise. “Sonar, Conn. Report all contacts.” “Bearing 090, […]

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S.C.S. Dangerous Waters Page 5

Back To Page 4   The master chief petty officer scanned his board and gave quiet, forceful orders. “Presets accepted. Flood tubes one and two, prepare to equalize.” We could hear the taps open as water from the Black Sea rushed into the tubes, followed by the hiss of air as the michman equalized pressure […]

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S.C.S. Dangerous Waters Page 4

Back To Page 3   “Conn, sonar. Contact bearing 063. An 18 kilohertz sonar! And we hear it on the hydrophone now, twin screws. Identify the contact as Master 01.” I pulled the kashtan, a small, chestnut shaped microphone, from the overhead. “Classify the contact.” “It is a Western sonar, Captain. It does not approach. Bearing […]

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S.C.S. Dangerous Waters Page 3

Back To Page 2   You see, our plans to sink the Iranian have been thwarted. Because someone else got there first! I found out this from my dinner companion last night. He is my uncle, Grigoriy Stepanovich Andreev. I should say Captain Andreev, of our Red Banner Fleet. It seems that his submarine Novorosslysk is based […]

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S.C.S. Dangerous Waters Page 2

Back To Page 1   Sonalysts adds a few more goodies with each iteration of the 688(I) series. There appears to be a real “if it ain’t broke, don’t fix it” philosophy that adds on to existing, working software new features. Unlike other developers, they add and build on proven product, which is a business software development […]

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S.C.S. Dangerous Waters

by Cat God bless Jamie Carlson and Sonalysts. Now is the winter of discontent for naval simulations modeling current-day conflict, and these guys are about the only ray of sunshine I know of. Since the repeated demise of Harpoon 4, the surface navy in particular has been under-represented, and the bulk of other efforts center on World […]

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Gainward GeForce™ 6800 Ultra / 2100 Golden Sample Page 5

Back to Page 4   Overclocking Gainward claims their Golden Sample products will outperform cards from other AIBs that adhere to reference clock speeds, yet overclocking the review board sample wasn’t a practical option. Rather than use the CoolBits registry tweak to enable overclocking via the driver control panel, Gainward’s EXPERTool utility was instead used, […]

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Gainward GeForce™ 6800 Ultra / 2100 Golden Sample Page 4

Back to Page 3   Nascar Racing 2003 Season is tested using a crowded Daytona replay, with the camera set inside Earnhardt’s cockpit. All graphical options are set to their highest level and sound disabled. As in previous testing, Nascar’s frame rate continues to be largely bottlenecked by the CPU. Fortunately for fans, the game remains […]

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Gainward GeForce™ 6800 Ultra / 2100 Golden Sample Page 3

Back to Page 2   Falcon 4 testing was changed for this review as SimHQ has decided to use the FreeFalcon 3 upgrade rather than SuperPAK 4. Our in-house test still consists of a low level, air-to-ground flight consisting of two Falcons using Mk20s and Mavericks. Falcon 4’s performance continues to be completely independent from the graphics sub-system, though […]

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