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ATi Radeon X800 XT PCIe Page 4

Back to Page 3   Benchmark Scores The test option of High Quality represents scores with both 4x AA and 8x AF enabled. Lock On: Modern Air Combat was tested using the MiG-29 Intercept demo. In-game settings were at their highest options, except for several features such as water and heat bltr which were set to […]

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ATi Radeon X800 XT PCIe Page 3

  Back to Page 2   One new feature found in the X800 parts that ATi has been heavily touting is 3Dc, a compression tool for normal maps. As game developers strive to create more detailed and realistic looking environments, one of the key means of doing so has traditionally been through higher levels of […]

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ATi Radeon X800 XT PCIe Page 2

Back to Page 1   X800 Architecture Overview As mentioned above, the Radeon X800 XT is a 16 pipeline configuration that also includes six vertex units, identical to the GeForce 6800 GT PCIe board SimHQ reviewed earlier this year. The following is a list of the features the X800 boards support: Smartshader HD Support for DirectX 9.0 programmable vertex and pixel […]

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ATi Radeon X800 XT PCIe

by John Reynolds   Introduction The old adage, “if it’s not broke, don’t fix it,” comes to mind with ATi’s Radeon X800 graphics boards. When ATi released the 9700 Pro in the fall of 2002 using a 150nm process, the world-and more importantly for the company, their competition — was taken by surprise. The R300 architecture, upon which the 9700 […]

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The SimSit Page 5

Back to Page 4   Final Recommendations and Opinions This is the part that I think Geoffrey really wants to know. He was curious to see if the device would sell in a real world simulation market and wants my opinion. Well, my honest opinion is I am not sure. No I am not waffling, […]

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The SimSit Page 4

Back to Page 3   Playing the game with the SimSit I tried out the SimSit with IL2: Forgotten Battles, Pacific Fighters, Aces High, WW2 Online, Wings of Valor, and Falcon 4.0 to get a feel for what it felt like with various games currently on the market. Overall the device felt great for all […]

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The SimSit Page 3

Back to Page 2   Sitting in the USS Enterpoop The first time I sat in a chair with the SimSit attached I got the impression that I was sitting in the Captains Chair of the USS Enterprise, or maybe Dr. Evil’s chair depending on your opinion of me. It is kind of cool to […]

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The SimSit Page 2

Back to Page 1   Home is where your rump rests Geoffrey’s design idea for the SimSit is rather simple. Have a one piece item that can easily handle the throttle and joystick for most modern HOTAS setups while at the same time keep the intrusion into space at a minimum. The SimSit is a […]

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The SimSit

by Tom “WKLINK” Cofield   Introduction New equipment for flight simulation gamers is at an all time drought. Most joystick designs are over 10 years old and while they have improved dramatically in some regards overall the designs put together in the last few years are essentially unchanged from designs made 15 years ago. Yes, the […]

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Robber Barons Page 9

Back To Page 8   I had switched to the internal frequency to hear Dimitri yell “Rifle!”. He must be using one of his missiles against one of the targets. I am sure Major Grachev will say something afterwards. It is of no concern right now as I went lower, and started to head to my […]

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Robber Barons Page 12

Back To Page 11   I knew Major Grachev was listening of course. He was still on alert. “Nevsky to Gorkiy, you may stand down. We are both RTB.” “Gorkiy copies.” I heard before the radio died his engines beginning their shutdown sequence. “Hey Nevsky, you get that aerial contact?” “Da, I do not know yet […]

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Robber Barons Page 11

Back To Page 10   “Roger, designating.” Once the blood settled in my head, I thumbed the seeker control, and locked on. Perfect! I fired and followed it in. The four light vehicles exploded as the 500 kilogram warhead exploded. I sped past and realized I had missed another fuel point. I still had one Kh-25ML left for […]

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