Part 1: Preview A Tank T-72: Balkans in Fire Mission Report Page 3
Back To Page 2 “Vadim, stop! Pavel, scan, azimuth 45.” Vadim’s eyes are sharp. “Sir! APC on the ridge ahead!” I locked my 1K-13 scope on it and flipped the switch to center the gun. “Track, one eight hundred meters! Load HE-T! Weapon free!” “Identified!” Pavel zoomed his sight in close. “Hull down, two hundred meters from the landmark!” […]
Part 1: Preview A Tank T-72: Balkans in Fire Mission Report Page 2
Back To Page 1 It all started, Shoura, when the KFOR intelligence pukes (that is an American term — we have been hanging around Camp Bondsteel way too much) got some “hot dope” that the KLA was about to start something. We even knew what sector they would be in, and we staked out […]
Part 1: Preview A Tank T-72: Balkans in Fire Mission Report
The Chapel of Hate by Cat Dear Shoura, I hope this letter finds you well and happy. Grandmama has written me, and she tells me you have been naughty and got yourself chair bound again, haha! This does not surprise me to hear, but I bet Papa was. You are after all supposed to set […]
Lock On (v1.1): Flaming Cliffs Page 2
Back To Page 1 First is the high pulse-repetition frequency forward-hemisphere submode, which in Russian is designated “PPS” in the game. You can tell which DVB submode is active by looking at the top left, next to the range scale. PPS, also known as “Head On,” or “Encounter” mode, is designed to detect targets in […]
Intel P4 3.46EE CPU and 925XE Chipset Review Page 4
Back to Page 3 Last is NASCAR Racing 2003 Season, tested using a crowded Daytona track and a camera view set inside of Earnhardt’s cockpit. Graphics settings were also configured to medium options and shadows disabled. NR2003 displays a difference between the two systems that consistently stays at just under 5% between the scores generated. […]
Intel P4 3.46EE CPU and 925XE Chipset Review Page 3
Back to Page 2 Falcon 4 performance testing again used the FreeFalcon 3 upgrade mode with SimHQ’s in-house test of a low level, air-to-ground flight that consists of two Falcons using Mk20s and Mavericks. Graphics options, however, were left at their highest settings since the title can hardly be considered as stressful to the test […]
Intel P4 3.46EE CPU and 925XE Chipset Review Page 2
Back to Page 1 Benchmark Scores The Comanche 4 benchmarking demo was run with texture compression and hardware shaders enabled and sound disabled. A piece of software that has traditionally scaled very closely with CPU speed, the C4 demo gives the P4 3.46 and 925XE chipset almost 10% across the tested resolutions, barely cracking the 80 […]
Intel P4 3.46EE CPU and 925XE Chipset Review
by John Reynolds Introduction When Intel introduced the Prescott processors this past summer the event was received by the online hardware and gaming community with less enthusiasm than what past Intel launches have garnered. Manufactured using Intel’s 90nm process, the Prescotts did not exhibit the traditional benefits of new fabrication techniques, which have been reduced […]
ATi Radeon X800 XT PCIe Page 8
Back to Page 7 Conclusion It appears as though ATi’s confidence in the core architecture the company released with the Radeon 9700 Proback in 2002 is a gamble that hasn’t yet backfired. The X800 series of boards has won numerous OEM contracts and been extremely popular with gamers in the retail market, though availability for […]
ATi Radeon X800 XT PCIe Page 6
Back to Page 5 Image Quality ATi’s GPUs have since the 9700 Pro supported programmable multi-sampling modes of anti-aliasing. In addition, the X800 does not possess a hardware ROP (render output) limitation, allowing for more than four sub-samples to be used. While the AA modes are programmable, when enabled via the control panel a static, sparse […]
ATi Radeon X800 XT PCIe Page 7
Back to Page 6 IL-2: Forgotten Battles – Aces Expansion Pack was used to test the performance impact A.I. has on texture filtering with 8x anisotropic enabled. Image quality differences with A.I. disabled or set at low are extremely difficult to discern, with a slight increase in texture aliasing in certain titles being the most […]
ATi Radeon X800 XT PCIe Page 5
Back to Page 4 Far Cry benchmark numbers are generated by repeated playing of the Research map, which consists of an good mix of beach, jungle, and interior settings found throughout the game’s various levels. Fraps is used to record performance as the same path is taken through the map during each test. Both anti-aliasing […]
