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AMD’s Athlon 64 X2 6000+ Page 5

Back to Page 4   3DMark06’s two CPU tests use Futuremark’s new game engine, which supports multi-threading of the AI and physics found in the engine. Both tests are extremely demanding of even the fastest high-end CPUs. The X2 6000+ runs fairly parallel with the Intel part in these two tests, with the 5000+ falling behind […]

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AMD’s Athlon 64 X2 6000+ Page 4

Back to Page 3   Ghost Recon Advanced Warfighter (GRAW), the most recent Ghost Recon title, offers intense firefights set in the open, outdoor environments of Mexico City. SimHQ’s testing uses a heavy engagement from an early mission in the game. The 6000+ fares fairly well against the Core 2 CPU in this particular game, […]

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AMD’s Athlon 64 X2 6000+ Page 3

Back to Page 2   Pacific Fighters was configured to run in OpenGL mode with all video options set between a mix of high and medium settings and tested using the in-game “F4F vs. G4M” recording. As noted in SimHQ’s initial Core 2 Duo coverage last summer, Pacific Fighters most likely makes heavy use of SSE […]

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AMD’s Athlon 64 X2 6000+ Page 2

Back to Page 1   Simulation / Game Benchmark Scores As a watershed title for multi-processing support, SimHQ enjoys making heavy use of Falcon 4: Allied Force for dual-core testing. The two mission tests that are used in this article can be found here and the simulation itself was patched with the 1.0.6 update. Because of the rather aged […]

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AMD’s Athlon 64 X2 6000+

by John Reynolds   Introduction AMD is a somewhat beleaguered company these days. Having firmly obtained the desktop performance crown in late 2003 with the launch of its highly successful Athlon 64 processors, AMD finally saw the subsequent halo effect of this dominance garnering a respectable market share upswing that cracked open highly-monolithic vendors such as […]

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CH Products Multifunction Panel Page 6

Back To Page 5   Controller Comparison and Conclusion Lest this review come off sounding like the CH MFP is the best thing ever, it is worth pointing out that there are many other controllers out there that can do similar things. I think it’s safe to say that the MFP is the best universal […]

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CH Products Multifunction Panel Page 5

Back To Page 4   The MFP in Use: Jane’s F-18 and Falcon 4.0: Allied Force (continued) Setting up the MFP this way proved to be a lesson in space management. I had to work pretty hard to use all 50 buttons and still get everything to fit, but the end result is nice to […]

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CH Products Multifunction Panel Page 4

Back To Page 3   The MFP in Use: rFactor While the challenge of driving a simulated racecar is affected mostly by the choice of wheel (or joystick), the choice of managing a simulated racecar (i.e., controlling pit strategy, monitoring temperatures, controlling engine mapping, etc.) can be very challenging regardless of one’s choice of steering control. Most […]

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CH Products Multifunction Panel Page 3

Back To Page 2   MFP Buttons and Inserts Buttons attach to the plastic key tray via an adhesive referred to as “molecular Velcro.” The technical specifics of such an adhesive appear to be a rather closely guarded secret, but it works quite well. When keys are placed on the plastic tray and pushed firmly, […]

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CH Products Multifunction Panel Page 2

Back To Page 1   Packaging and Installation According to CH, if you purchase an MFP, you will receive the following: 1 multifunction panel 1 box of 25 buttons, labeled “1 CH” through “25 CH” 1 clear plastic key tray 2 sheets of stickers (letters, symbols, arrows, white boxes, etc.) that can be placed on […]

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CH Products Multifunction Panel

by Guest Writer Joe Keefe   Introduction I need more buttons. Have you ever had that thought before? Ever wished you didn’t have to remember what the key combination Shift-Ctrl-Alt-k does? Are you tired of reaching for an awkwardly-placed keyboard while simming? Simulations are notorious for requiring large numbers of key commands, and the burden of remembering […]

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The Trifecta of Flight Sim Peripherals: Page 6

The Potential Once the software matures beyond basic functionality (which, granted, is pretty powerful — full programming of every switch, dial, axis, and slider multiplied by three modes) the potential is huge for the unit. First, the iMFD display comes with an SDK for programming display information. If one is so skilled and with the […]

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