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Battlestations: Midway Page 4

Back To Page 3   Gameplay Getting into the gameplay, I would have to agree with many others that it could have been possibly better. It takes a bit of getting used to if you’ve been accustomed to playing FPS style of play. But I truly found it a very refreshing “change of pace” from […]

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Battlestations: Midway Page 3

Back To Page 2   Tutorials Because of the various ships, subs, planes and styles of play involved, it takes well over an hour to work through the 11 different tutorial missions alone. Of course, considering that most missions will take at a minimum of 20-30 minutes to complete, maybe that’s not unexpected. There are […]

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Battlestations: Midway Page 2

Back To Page 1   Packaging and the Manual The DVD version I received of the retail game comes packaged in the now standard 5x7x1 inch plastic box. To me, the 1 inch thickness was way too big, because all you get inside of the box is 1 DVD on the right side, along with […]

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Battlestations: Midway

by Tom “NightCrawler” Mauk   Introduction As “Magnum” stated in a previous article, it’s a big surprise to find myself reviewing a game like Battlestations: Midway. I am also not a big fan of real-time strategy (RTS) games, and consider myself primarily a first-person shooter (FPS) type of guy. Like “Magnum”, I’ve found RTS games a […]

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2007 Submarine Almanac Book Review

Ahoy, readers! It isn’t normal for me to address all of you in that manner, I know. But on this occasion, I’m taking a leaf out of Neal Steven’s book, quite literally, in fact. I’m reading a neat paperback volume called 2007 Subsim Almanac, that Neal and his crew at Subsim are responsible for, and it has me […]

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Distant Guns Page 8

Back To Page 7   Final Opinions and Recommendations Rating a game like Distant Guns is somewhat harder than some would think. Jim Rose tends to cringe when people call the game a wargame. He likes to think of this game as more of a simulation title rather than a wargame. In some respects he […]

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Distant Guns Page 7

Back To Page 6   In general, once you figure out how the game works control isn’t that difficult. I actually like the interface with only a couple of complaints. I would like the ability to chart a course for my ships as opposed to simply turning them certain directions. This would eliminate the need […]

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Distant Guns Page 6

Back To Page 5   Interface and Gameplay Probably the most contentious area of the game, at least from what I have read on the boards, is the in game interface. Some people really like it, some hate it, and most, like me, have found it OK after some getting used to. The interface in […]

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Distant Guns page 5

Back To Page 4   Fire and damage effects are what I would call fair to fairly good. Fires on the ships look realistic and ships show damage when hit but the effects are fairly generic. Some significant changes, even over the initial release of the game, are the changes in graphics related to ship […]

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Distant Guns Page 4

Back To Page 3   Graphics and Sound The game, in general, looks pretty good. I wouldn’t call the game a graphical marvel, but the ships rendered in the game are certainly above average in their detail and represent very similar models to the actual ships that fought during the period. The Capital ships in […]

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Distant Guns Page 3

Back To Page 2   Installation and Setup Storm Eagle Studios is a pretty small shop, made up of just a couple of guys. Jim Rose and Norm Koger came up with the studio and have decided to try to keep it as small as possible. This has good points and bad points when it […]

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Distant Guns Page 2

Back To Page 1 Premise and Background If you ask about the Battle of Tsushima, I suspect the majority of people would give you a blank stare. Indeed, this battle is somewhat obscure even among people who would consider themselves to be fairly well versed in history. Still, if you look at the results of […]

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