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Jutland Page 7

Back To Page 6   Overall Opinions and Conclusions Well, what else can I say about Jutland? I can probably say that this is probably the longest review that Storm Eagle Studios will get for its game. Overall, this is an outstanding game that probably will become even better judging from SES’s track record of supporting their games. […]

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Jutland Page 6

Back To Page 5   Gameplay (continued) Overall the campaign is maddening and enjoyable at the same time. I haven’t gotten very far every time I try the thing, mostly because I really stink at the campaign but I am going to keep trying. I have 2 complaints about the campaign, and to me one […]

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Jutland Page 5

Back To Page 4   Gameplay (continued) You can adjust the hitting ability of the ships to make the battles a more effective “slug fest”, but you also get some very unintended results. You will find your cruisers getting tons of hits on destroyers, literally blowing them out of the water quite easily. Destroyers tend […]

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Jutland Page 4

Back To Page 3   Gameplay This is probably one of the hardest wargames I have ever played. I say that with almost all praise because if you want a challenge then this is a game for you. I once said that if you were the ADD type then Distant Guns wasn’t the game for you. Neither […]

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Jutland Page 3

Back To Page 2   Nice Lighting! Graphics and Sound Overall the graphics in the game are pretty good but not outstanding. Compared to many modern games that are currently in circulation, Jutland looks a couple of years out of date. I can also say that this really isn’t that big a deal. The ship models in Jutland are […]

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Jutland Page 2

Back To Page 1   Premise Behind the Game (continued) On May 31st, the battlecruiser forces met. Rear Admiral David Beatty’s battlecruiser force of nine battlecruisers met Hipper’s force of five battlecruisers. While this looked like a pretty big mismatch the gunnery of the Germans was much better early on. In addition, the much stronger […]

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Jutland

by Tom “WKLINK” Cofield   Introduction When you look at the major naval actions of the 20th Century Jutland sometimes gets lost in the shuffle. Storm Eagle Studios, the creators of the outstanding Distant Guns naval simulation / wargame decided to tackle one of the more interesting naval events of the first half of the 20th century. I […]

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Ironclads: American Civil War Page 6

Back To Page 5   Tactics When you maneuver your ship close enough to the enemy boat, your gun placements will light-up in bright green (see the menu graphic at right) so you can take a shot with that particular gun. The possibility of a “hit” might be slim if too far away for accuracy. […]

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Ironclads: American Civil War Page 5

Back To Page 4   Gameplay (continued) An oddity is there are no standalone maps to play, even after you have completed it in the campaign. This means even though you may have completed the mission, you have to start a “new game” in its entirety to actually play through that particular map again. Features […]

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Ironclads: American Civil War Page 4

Back To Page 3   Gameplay Ironclads: American Civil War takes place in certainly a unique location for a naval game, the U.S. Civil War, and is probably the most remarkable feature of this game because that period of time is not well known for naval battles. This is also a full turn-based game where you […]

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Ironclads: American Civil War Page 3

Back To Page 2 Graphics and Sound If you purchased Ironclads: American Civil War strictly for the looks, I think you will be disappointed because it will not win any awards for graphic excellence in modern gaming. The sun reflection on the water is a nice effect, and the water itself would have to be considered average […]

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Ironclads: American Civil War Page 2

Back To Page 1   Installation Ironclads: American Civil War can be purchased via download from Shareit.com, with the option for a back-up CD-ROM for an additional cost is available. The 51MB download took me about 2 minutes on broadband and my installation of the game went smoothly with no problems encountered. It automatically placed the game […]

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