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I of the Enemy: Ril’Cerat Page 3

Back To Page 2   You’ll notice that the graphics are somewhat primitive, though in about 1998 they’d have been state of the art. You can see for yourself in the screenshots provided by Enemy Technology. I have been unable to figure out how to take screenies myself from within the game, but these are […]

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I of the Enemy: Ril’Cerat Page 2

Back To Page 1   Let’s take a look. I of the Enemy’s installation and gameplay is pretty straightforward. You’ll need only the most basic of machines to run it, as it is Win95, 98, Me, 2000, and XP compatible. You’ll need 128 MB of RAM, at least 25 MB of free drive space (depending […]

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I of the Enemy: Ril’Cerat

A Freeware RTS by Enemy Technology Going Back to the Future by Cat   Remember the old-fashioned real-time strategy games of a few years ago? Back in the late 1990s, it seemed like just about every wargame publisher was imitating the old Westwood Studios game Command and Conquer. C&C has been through several iterations, with C&C: […]

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Brothers in Arms Page 6

Back To Page 5   Conclusion No game is perfect and BiA is not the exception to that rule, but it does have some exceptional features. The best features to me were the “teamwork”, the interaction of the characters and the overall atmosphere of sights and sounds. In most games the AI or bots are […]

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Brothers in Arms Page 5

Back To Page 4   Unique Features of BiA There is plenty of blood, guts and gore in the game. I do not recommend it for the faint at heart. It’s blood splattered on the wall or dead animals ripped apart, or soldiers lying on the ground. After a grenade explodes next to enemy soldiers […]

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Brothers in Arms Page 4

Back To Page 3   Multiplayer Mode I played multiplayer at Ubisoft’s servers. There are 10 different objective based missions. Listed below with a brief description. In the Channel – German demolition team has been sent to blow the locks to bog down allied tanks. American forces are sent to protect the locks. Before the Storm – […]

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Brothers in Arms Page 3

Back To Page 2   At the beginning of each chapter Sgt Greg “Mac” Hassey will issue the orders, usually after the light banter mentioned before between your squad mates. Carry out your orders then meet back up with him after completion — that will end the chapter. Below are the first two chapters written […]

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Brothers in Arms Page 2

Back To Page 1     Gameplay Single Player Mode You are Sergeant Matt Baker, squad leader of 13 men of the 101st Airborne Division “Screaming Eagles”. I’m not sure why you are never actually in charge of all 13 soldiers at the same time other than the constraints of game play. BiA tries really […]

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Brothers in Arms

by Guest Writer David “Stormtrooper” Tessier Introduction Are you ready for another WW II First Person Shooter (FPS)? What makes this one different than all the others out there? Let’s take a look under the hood of BiA and see. The first big difference is that BiA is also a squad tactical shooter. At various points […]

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SWAT 4 Page 5

Back To Page 4 Conclusion Irrational Games did a fantastic job balancing game play with real world SWAT action in making SWAT 4. The single player is well done and fun, but can be frustrating because of the strict use of force policy or by having to hunt around the map for a hostage you […]

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SWAT 4 Page 4

Back To Page 3 Multiplayer Irrational Games delayed this game in order to put in multiplayer, and thank heavens they did. SWAT 4’s cooperative multiplayer makes up for the single player AI issues I mentioned earlier. Co-op is the most fun in this whole game. If you have the right teammates that play the game […]

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SWAT 4 Page 3

Back To Page 2 Ballistics and Artificial Intelligence Irrational Games has talked about the ballistic models that were to be in SWAT 4, but from what I’ve seen they must have had to make some game design decisions on that subject. At times the ballistic model is rendered nicely and relatively accurate, but then at […]

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