Archive | _air11

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A Modder’s Diary – Episode I: The Terrain Page 8

Back To Page 7   It’s Time To Fly… Sort Of Ostensibly, you should have a relatively finished terrain that hopefully won’t have the charm of Leona Helmsley. Maybe not, only your peers will know. In Episode 2, we’ll talk about the aircraft you may want in a campaign. Provided, of course, that I can […]

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A Modder’s Diary – Episode I: The Terrain Page 7

Back To Page 6   Roads? Where We’re Going, We Don’t Need Any Roads The cities will present the biggest challenge. When I asked about how to place targets in cities, Wrench simply suggested I cut and paste the city layouts in his Libyan Terrain. This, again, is apparently not stealing so long as you […]

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A Modder’s Diary – Episode I: The Terrain Page 5

Back To Page 4   I’m Not That Coordinated OK, now that we’ve decided where you’ll place all things you want to shoot at, we need to figure out exactly what you want to put there. There are a lot of aftermarket ground objects and target types to work with. And I mean lots. This is something […]

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A Modder’s Diary – Episode I: The Terrain

A Journey Into The Heart of Darkness Or, “I Swear to God, Honey, I’ll Spend More Time With The Kids… Honest…!” by Chuck “PFunk” Bellows   Episode I: The Terrain Earlier in the year, I reviewed the latest release from Third Wire Productions, Wings Over Israel. I’m one of those out-of-the box kind of people who want their […]

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DCS: Black Shark

The Third Report in our Preview Series by Chris “BeachAV8R” Frishmuth   Please note that this article, including screenshots and videos, is based on a beta version of the software. Features and content of the final product are, of course, subject to change. “Let’s blow stuff up!” That has been the overwhelming response to my previous […]

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IL-2 Series: Fundamentals of Teamwork Page 5

Back To Page 4   Leader-Wingman Tactics Since we’ve got more virtual experience in flying than most real WWII pilots had in actual aircraft, the dedicated roles of Leader and Wingman aren’t relevant. We don’t live together, train together (unless one is part of a dedicated squadron), and work out tactics on the ground. We […]

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IL-2 Series: Fundamentals of Teamwork Page 6

Back To Page 5   Double Attack When combat speed is high, the Double Attack is one of the best ways to maintain the high energy levels of the aircraft while engaging a sole enemy. The idea is that each of the pair takes turns in actively striking the target in what essentially becomes one […]

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IL-2 Series: Fundamentals of Teamwork Page 4

Back To Page 3   Communications Three key things to remember… Flight cues are the most frequently used form of communication. The idea is to telegraph the next move in a subtle fashion. A slight roll to the right before executing a hard right turn, a flash of rudder before rolling into a split-S, a slight […]

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