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Episode Two: Fighting Withdrawal

World War III in 1985 – A Harpoon3 Battleset Diary by Mark “Boxer” Doran   Fighting Withdrawal 3northc1.scn Date/Time: 14 September 1985 / 01:00:00 Size/Duration: + Location: Norway Playable sides: NATO Type: ASuW Briefing: The time is 1985 and World War Three has broken out. Starting only minutes ago, Warsaw Pact troops have launched a massive and carefully planned air, sea and […]

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Battlefield 1942: Secret Weapons of WWII (Offline)

by Guest Writer Sean “Goodwood” Nash Introduction   Most anyone who has heard of the Battlefield 1942 game and its first expansion, Road to Rome, knows what to expect in Secret Weapons of WWII as far as the general gameplay is concerned, so I won’t go into much detail about it. I myself followed the progress […]

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ATi’s Catalyst 3.8 Software Suite

by John Reynolds   Today ATi is once again updating their software suite with the release of the Catalyst 3.8s, a unified package that includes a display driver and support for the company’s multimedia products. To be honest, penning a write-up on a driver release feels a bit odd, yet this new release has been rumored for […]

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DD 445 Class, Speed RPM Table

Related posts: Speed and Angels DVD World Tour: Flying the “Table Saw” – Part 1 World Tour: Flying the “Table Saw” – Part 1 Page 2 World Tour: Flying the “Table Saw” – Part 1 Page 3 World Tour: Flying the “Table Saw” – Part 2 World Tour: Flying the “Table Saw” – Part 2 […]

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AMD Athlon 64 FX-51 Launch

by Bubba “MasterFung” Wolford   Introduction There are some reviews that are a long time in coming. There are some reviews that are heavily anticipated by the entire community, industry and computer enthusiasts alike. Today, we have both as AMD launches their newest and most powerful desktop processor ever, the AMD Athlon 64 FX-51. Not only is AMD launching a new CPU, […]

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Destroyer Command Page 9

Back To Page 8   Conclusion As I said before, I like DC. It’s a really good surface ship simulator and there is potential to make it an excellent surface ship simulator. The basics of ship movement and weapon employment are realistically simulated. Even with the ship handling limitations mentioned, the simulation is a good […]

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Destroyer Command Page 8

Back To Page 7   ScrLk – Engine Room I think this station is intended to allow the player to assume the role of Engineer Officer of the Watch (EOOW), but it’s very crudely done. The only controls are faucet like handles to place the boiler “online” or “off-line” and knobs to connect the boiler to […]

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Destroyer Command Page 7

Back To Page 6   PPI Display The PPI display is a good start, but some improvements are needed to make it more realistic and usable. Contact persistence is too short – the contact “paint” should remain just visible until the next sweep. There are no bearing markings around the circumference – There should be […]

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Destroyer Command Page 6

Back To Page 5   Flag Etiquette OK, this is a picky point, but while underway a US Navy ship flies the national ensign from the mast head, not from the flagstaff at the stern. Some USN ship models in DC fly the flag from the flagstaff at the stern. The Brooklyn class CL flies […]

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Destroyer Command Page 5

Back To Page 4   Hard rudder at flank speed The virtual destroyers exhibit barely any response to throwing the rudder full over at high speed. On a real ship at high speed, throwing the rudder over full will result in a very large amount of heel being put on the vessel. This will cause […]

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Destroyer Command Page 4

Back To Page 3   Visuals The DC visual models are nothing spectacular, but they are more then adequate for the job. The ships are well detailed enough to assess target angle and for class identification. For my antiquated system this is actually a blessing! On my system DC runs just fine. All US ships […]

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