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The Train Giant: A-Train 9 & Shanghai DLC Part 2

Gameplay Commentary By and large, the flow of gameplay is quite straight forward once you know what you are doing. The menus and dialogs are functional and generally didn’t feel like they were in my way. There are a few elements that seemed bothersome though. I’ll briefly comment on each. A variety of entertainment for […]

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The Train Giant: A-Train 9 & Shanghai DLC Part 1

The Train Giant: A-Train 9 & Shanghai DLC by “adlabs6”   Introduction The origins of the “A-Train” software line go back to 1985. Developed by Japanese developer Artdink, and through it’s history published globally by various companies with versions on platforms as diverse as the PC, consoles, and handhelds, the series has maintained a steady following. The […]

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Obutto R3Volution Gaming Cockpit Page 4

Back To Page 3   The Obutto R3Volution skeleton. Home sweet home. Conclusion As an user of the original, the Obutto oZone Gaming Cockpit and now the Obutto R3Volution Gaming Cockpit, there are so many advancements over the oZone that it makes the R3Volution a must have. Good Articulating arms for the keyboard, table tops, […]

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Obutto R3Volution Gaming Cockpit Page 3

Back To Page 2   R3Volution as a Flight Cockpit Not a whole lot is required to switch from one configuration to another. To go into “flight mode”, I leave the wheel in place, as there is no interference with the center stick. Then I move the racing pedals and replace them with the CH […]

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Obutto R3Volution Gaming Cockpit Page 2

Back To Page 1   Packaging On delivery day, two very large, heavy boxes arrived at my doorstep. The lighter of the two boxes included only the seat, while the other had the frames and hardware. Both boxes had their contents wrapped in bubble wrapped plastic or smaller boxes. As a kid, I always loved […]

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Obutto R3Volution Gaming Cockpit

by Panther   Introduction Is your desk cluttered with papers, pictures, camera accessories, a racing wheel, racing pedals, flight stick/yoke, HOTAS, rudder pedals, keyboard, and mouse? I know mine sure was, never had enough room to do anything. Something was always in the way. In 2008, I started on a project to build a replica F-16 cockpit as […]

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Desastersoft’s Channel Battles Page 5

Back To Page 4   Conclusion This add-on is a lot of fun, in any language. And the gameplay ran smooth as silk on my machine on medium settings, even on the busy airfield, and in the middle of the furballs. I’m going to hope 1C will fix the RAF flight models in the final […]

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Desastersoft’s Channel Battles Page 4

Back To Page 3   Then suddenly I see puffs of flak. And small dots heading in toward the English coast. Bandits! Bombers, with escorts high. The squadron leader calls “Tally Ho!”. The Controller is still calling vectors as I have a long squirt at a Dornier. Thanks Old chap, I think I can take it […]

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Desastersoft’s Channel Battles Page 3

Back To Page 2     The first thing you should know about Desastersoft is they take simming seriously. Air starts are for wimps. So we start on the ground, and not only that, we start in the hangar. So your first challenge is to startup, and taxi out of the hangar without bringing the […]

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Desastersoft’s Channel Battles Page 2

Back To Page 1   Playing Experience In the first review of the Desastersoft Wick vs Dundas add on I focused on the campaign platform. In this review, instead I will focus on the mission design by walking through a typical Desastersoft mission from one of the campaigns, in this case, the first mission of the 74 […]

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Desastersoft’s Channel Battles

Add-on for IL-2 Sturmovik: Cliffs of Dover  by Guest Writer Fred “HeinKill” Williams   Introduction The next (and according to the developers, last) patch for IL-2 Sturmovik: Cliffs of Dover will focus on solving performance issues, improving frame rates and making the game more playable for many players, and judging from the latest release candidate, it should succeed […]

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Lunar Flight – Mars Page 2

Back To Page 1   Up. Left… Right… No, Left… Using the descent stage for sustained velocity control instead of altitude management in the less-than-zippy LEM can be tricky, however. Pitch too far over and you’ll lose altitude and crash into the Martian surface which turns out to be just as unforgiving as the surface of the […]

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