LOMAC and BVR: Beyond Visual Range Combat Page 3
Back To Page 2 The Kill Let’s go back to our crank maneuver. We likely did this around 20 – 25 miles (longer if at high altitudes) and maintained our energy. We watch the missile time of flight and support it with radar energy as long as we need to. Russian weapons need to be […]
LOMAC and BVR: Beyond Visual Range Combat Page 2
Back To Page 1 Let’s take a look at the mechanics of a BVR engagement. As we know you have to have an operating radar and the weapons to effect an engagement outside of visual range. A lot will depend on the ROE as I stated, but let us assume we have a hot shooting […]
LOMAC and BVR: Beyond Visual Range Combat
by Jim “Hornit” Campisi Introduction The use of missiles to kill an airborne foe at distances outside the range of the human eye. This term has existed in the realm of air combat for quite some time. The ability to actually carry it out, at least on a regular and reliable basis, has not. The […]
“First Flight”: The Wright Flyer Experience Flight Simulator
Back To Page 3 The views are from the cockpit, to the sides, outside, flyby and fixed ground views. The cockpit is rendered in 3D except for the instruments which are 2D and follow your view angle. Vital information about the flight, such as speed, altitude, heading and power is displayed as numbers in […]
“First Flight”: The Wright Flyer Experience Flight Simulator
Back To Page 2 Generally the aircraft have lots of induced and parasite drag. Combine high aerodynamic drag with under powered engines and you better be careful with those controls! Should you stall the aircraft you have little or no chance of recovering, as you undoubtedly will find out, should you buy this simulator! […]
“First Flight”: The Wright Flyer Experience Flight Simulator
Back To Page 1 The Options page has settings for graphics, controls and sound. Nothing very complicated, and with working default settings. Menu The “mission” for all flights is to recreate or even beat the Wright Brothers flight records. After a completed flight you are presented with a “telegram” showing your results compared to […]
“First Flight”: The Wright Flyer Experience Flight Simulator
by Jorgen “Troll” Toll Back in 1903, December 17th 1903 to be exact, the brothers Orville and Wilbur Wright made the history books by being the first ever to construct and fly a powered aeroplane. Technically, this was only the “First Flight” by definition. The Brothers had constructed and flown gliders before their first […]
Hog Basics: RAF Bentwaters Tactics Guide, 1982 Page 10
Back To Page 9 Summary Well… this thing has run on long enough. There is probably enough here for you to get a decent start in CAS concepts for the Hog. Needless to say, there is a whole bunch more to the business of raining death and destruction down upon the bad guys… but […]
Hog Basics: RAF Bentwaters Tactics Guide, 1982 Page 9
Back To Page 8 Forward Air Controller Concepts (continued) Now the stage is set for the attack. Once the fighter lead acknowledges the briefing, the FAC will tell him to call departing the IP. The FAC computes the IP-to-target flight time and maneuvers to be in position for a rocket marking pass if needed. […]
Hog Basics: RAF Bentwaters Tactics Guide, 1982 Page 8
Back To Page 7 Forward Air Controller Concepts No discussion of CAS would be complete without a mention of the role that FACs play. There are a number of types of FACs… let’s just stick with the traditional airborne or ground FAC that is supporting friendly ground forces. Regardless of whether the FAC is […]
Hog Basics: RAF Bentwaters Tactics Guide, 1982 Page 7
Back To Page 6 Two Ship Attack Tactics (continued) The third primary attack formation is the split. Split Attack Up till now, we’ve talked only about simultaneous attacks…those where both flight members attack essentially at the same time or in the same formation. The flip side of that coin is the sequential attack…one where the […]
Hog Basics: RAF Bentwaters Tactics Guide, 1982 Page 6
Back To Page 5 Two Ship Attack Tactics (continued) The second primary attack formation is the wedge. Wedge Attack You can do everything in a wedge attack that you did in the line attack and use the same conventions. While I stressed flying a forward wedge position when navigating a route, when it came to the […]
