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Straight Running Torpedo Attacks Page 6

Back To Page 5   Table 1 – Optimum Sight Angle (SA) and Angle On The Bow (AOB) for a 90° Crossing Shot, Various Values of K. K SA AOB (= 90° – SA) 0 0° 90° .25 14° 76° .50 27° 63° .75 37° 53° 1.00 45° 45° 1.25 51° 39° Getting to the optimum firing […]

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Straight Running Torpedo Attacks Page 5

Back To Page 4 Optimum Firing Position Within the TDZ Barring flukes in the exploder mechanism, one ideally wants the torpedo’s path to cross the target’s path at a 90° angle. This means TA + AOB = 90° for an ideal shot. Such an interception ensures the maximum length of the target is exposed to the attack. […]

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Straight Running Torpedo Attacks Page 4

Back To Page 3 Figure 2 – Torpedo Aiming Problem Geometry Go To Page 5 Related posts: Straight Running Torpedo Attacks Straight Running Torpedo Attacks Page 10 Straight Running Torpedo Attacks Page 2 Straight Running Torpedo Attacks Page 3 Straight Running Torpedo Attacks Page 5 Straight Running Torpedo Attacks Page 7 Straight Running Torpedo Attacks […]

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Straight Running Torpedo Attacks Page 3

Back To Page 2   Figure 1 illustrates the TDZ for a Mk 15 torpedo at its 26.5 knot setting against a 30 knot target. The arming distance is 450 yards and the maximum range is 15,000 yards. Figure 1 – TDZ for a Mk 15 Torpedo at the 26.5 knot setting against a 30 […]

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Straight Running Torpedo Attacks Page 2

Back To Page 1   TDZ Definition As previously stated, you must get inside the TDZ to even have a chance of hitting. For our purposes the TDZ must meet two criteria: a. The torpedo warhead is armed. This requires the torpedo to have traveled its minimum arming distance, generally 450-500 yards. b. The torpedo can reach […]

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Straight Running Torpedo Attacks

by Guest Writer Don Simon   Introduction WW II era destroyers were, by today’s standards, relatively small vessels. Although capable of high speeds, they carried no armor and thus succumbed relatively fast to battle damage, if hit. Their 5″ gun armament was generally useful against their own counterparts or smaller vessels, but against an armored capital […]

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Just Flight – Battle Over Europe Page 8

Back To Page 7   Q. What is the criteria for medals and promotions? How does it differ from the current version of IL2:FB? A. The criteria is simple enough: destroy enough air or ground targets and complete enough successful missions, and you get medals and promotions. This is the same in BoE and Forgotten Battles, since […]

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Just Flight – Battle Over Europe Page 7

Back To Page 6   Q. Can you describe how the Online Campaign Generator will work? Is it used strictly with dedicated servers? A. The Online Campaign generator is actually a pretty different type of thing compared to the offline generator. Offline missions are created with only one player in mind, and the waypoints and objectives created for other […]

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Just Flight – Battle Over Europe Page 6

Back To Page 5   Q. How long is each campaign mission? A. We don’t have a preset number of missions for a campaign. Each campaign lasts a certain amount of calendar days, but there are many additional factors that determine how often you fly. Sometimes you may fly several missions a day, and at other times […]

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Just Flight – Battle Over Europe Page 5

Back To Page 4   Q. It was announced in the video that there will be fierce fighting on the ground. Are these historical battles? A. The locations of most ground battles are historical, but the actual orders of battle, positions of individual units and so forth are mostly not historical. On some of the more historically important days […]

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Just Flight – Battle Over Europe Page 4

Back To Page 3 Q. BoE is advertised as being able to create 61 different types of missions. How many are currently available with DGen in Forgotten Battles version 1.22? A. Before I answer the actual question I just want to explain the mission creation dynamics in a little more detail. We have six main mission groups: […]

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Just Flight – Battle Over Europe Page 3

Back To Page 2   Q. Has anything been done to enhance AI behavior? A. Only Maddox Games may modify AI routines in Forgotten Battles, so BoE users will see no unique changes in this aspect of the game. However the free 1.22 patch did come out with some Western Front specific enhancements, which you will notice […]

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