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Strike on P’anmun Depot Page 13

Back To Page 12   The missile gets within a few hundred meters before it peters out and falls away behind me. I start to breath a sigh of relief and briefly consider turning back to re-attempt my bombing run, perhaps bagging a MiG-29 too! But the damage to my airframe during the dive is […]

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Strike on P’anmun Depot Page 12

Back To Page 11   Taking up a heading toward the strike waypoint some 70 miles distant I go through the motions of assuring my A2G weapons are set correctly. It is a good thing I do too because when I enter the A2G mode the weapon selected is a CBU instead of the LGB […]

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Strike on P’anmun Depot Page 11

Back To Page 10   With AWACS giving an initial bearing and range it only takes a moment to pick out the tanker in his track on the A2A radar at 19-thousand feet. As soon as I have the tanker in visual range I make my request on the tanker frequency for fuel. He responds […]

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Strike on P’anmun Depot Page 10

Back To Page 9   The problem on both runs was that I assumed my old X45 profile would work flawlessly with FF3, but apparently the weapon release button on my HOTAS wasn’t mapped to the proper command (spacebar) with the FF3 install. I’ll need to review and re-program my X45 to assure all the […]

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Strike on P’anmun Depot Page 9

Back To Page 8   My TGP pod is still slaved to the target area and I can see the building explode on the right MFD. Nearby a flight of F-22s patrols the east side of the peninsula. I’m sure the enemy perks up quickly when they see an F-22 threat symbol on their threat […]

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Strike on P’anmun Depot Page 8

Back To Page 7   I steady my steering and wait for the bomb release line to drop down to the flight path marker (FPM) on my HUD. The HUD is showing 14 seconds to release and soon the TOSS cue (a flashing circle) appears and then the level release cue starts working down the […]

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Strike on P’anmun Depot Page 7

Back To Page 6   Meanwhile an ROK F-5 takes advantage of the high-cover to dart toward his target and drop his bombs. And another unidentified plane wanders around without any A2A missiles, probably not a good idea! Things are now VERY busy over the target area, with converging flights all intent on accomplishing their […]

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Strike on P’anmun Depot Page 6

Back To Page 5   Our flight has finally reached our cruise and attack altitude of 20-thousand feet and I reach down to the left sub-panel and put the autopilot on steering and altitude hold. One thing I’ve noticed thus far with FF3 is that the flight model feels a bit more “doggy” with a […]

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Strike on P’anmun Depot Page 5

Back To Page 4   Looking out of the right side of the cockpit at the Korea terrain you can see that the terrain included with FF3 (if it is indeed altered at all?) is quite good. Though not as sharp and detailed as Thomas Waelti’s high-tiles, they are totally functional and present the world […]

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Strike on P’anmun Depot Page 4

Back To Page 3   While cruising north toward the strike area I take a minute to scan the theater around me to see what is going on. F4 is unique in that other fragged missions that are part of the ATO are actually THERE, they aren’t “simulated missions”, rather they are living and breathing […]

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Strike on P’anmun Depot Page 3

Back To Page 2   Soon our flight (Troll 1-1 and 1-2) is sitting on the runway and we are cleared by the tower for take-off. Pushing my HOTAS forward I light the afterburner and my F-16 slowly lumbers down the runway straining against the weight and drag of a full load of fuel and […]

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Strike on P’anmun Depot Page 2

Back To Page 1   FF3 ships with a couple extra campaigns in addition to the original Korea campaign. Since I’m already pretty familiar with the original campaign I elected to fly the Korea 2006 campaign, which updates the order of battle significantly and adds a slew of new units and weapons. After selecting a […]

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