Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover Page 2
Back to Page 1 You will see that “changes to online gameplay netcode” are not part of the list, but they should be at the top of the list and here is why. The March 2011 press release for IL2CoD stated that game modes would include “Massive multiplayer (with) customizable modes ranging from simple deathmatch-style free-for-alls to […]
Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover
Version 1 (3.00) + hotfix by Fred “HeinKill” Williams with comments by I.F. “Sokol1” Oliveira Introduction What you need to know about the new Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover (IL2CoD) is not included in the readme document. You won’t find it in the publicity material from Team Fusion and you won’t see it in their […]
DCS World v1.2.3 Page 3
Back to Page 2 Conclusion The improvements to multiplayer stability in DCS World 1.2.3 removes a major roadblock to the multiplayer community, and that feat alone deserves recognition. True, there are still a number of fixes and tweaks remaining, as well as some additional features that we can’t wait to get our hands on, but DCS World is […]
DCS World v1.2.3 Page 2
Back to Page 1 Lock-On: Flaming Cliffs 3 Owners of the Flaming Cliffs 3 module got a gorgeous new exterior model for their Su-27 and a dedicated campaign to go with it. I’m only two missions into the campaign, but I’m impressed with the level of immersion. Although there are those out there who will cringe […]
DCS World v1.2.3
More than a dot update by Erik “EinsteinEP” Pierce Introduction When DCS World 1.2.2 was released in November of last year, one the first things folks began looking forward to was the release of DCS World 1.2.3. This isn’t to say that DCS World 1.2.2wasn’t a good product. Version 1.2.2 included all the great features of the DCS Worldenvironment: the […]
Out of the Turret and Into Hell Review
by Cat Introduction In this digital age, almost anyone can be a published author. Over the last ten years especially, print-on-demand services have flourished, making a domain previously occupied only by professional literary agents and long-established publishing houses open to just about anyone. I myself have taken advantage of this, with the 2009 publication through […]
Real Stories of Simulation Development Page 4
Back to Page 3 Now we get to Jane’s F-15 II… wait, I mean Jane’s F/A-18. Actually the initial thought was that we might do another F-15 with full co-op multiplayer with probably front seat/back seat as well, assuming I could pull it off. This is what I was working on while others were thinking about […]
Real Stories of Simulation Development Page 3
Back to Page 2 Jane’s Combat Simulations – Baltimore I didn’t work out the transition time as well as some others of the team. I remember there was something like I could have put in my two week notice and would have gotten paid for it, even though they had us leave or since […]
Real Stories of Simulation Development Page 2
Back to Page 1 Fleet Defender Well after a few more games Coin-Op was closed. Mike McDonald and I were picked up by Andy Hollis and the guys working on Fleet Defender. It was a little quiet when we first started since most of them went on a field trip to crawl around on a […]
Real Stories of Simulation Development
by Scott “Elf” Elson When “guod” initially asked me to write up some anecdotes from when I was doing flight sims at first it was just going to be a collection of short little unrelated bits. As I wrote them down though it felt fairly dry and I wasn’t sure how interesting it would be […]
Is Mobile Gaming Killing PC and Console Gaming?
by Fred “HeinKill” Williams Introduction In a time where EA Games announced a 45m USD loss for the last quarter of 2012, SimHQers got embroiled in a discussion of whether mobile gaming is killing the PC and console game segment. You can follow the debate here. The discussion provoked me to review my own game spending […]
Saitek Pro Flight Panels
Switch Panel, Multi Panel, Radio Panel, and Backlit Information Panel (BIP) by Ken “531 Ghost” King Introduction One key to a quality flight sim experience is immersion: high quality graphics, believable physics, and smooth controls usually come with a decent flight sim product, but additional monitors for greater field of view and realistic input devices […]
