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Phenom

AMD Phenom™ X4 9850 “Black Edition”

by John Reynolds   Introduction Launched late last year, AMD’s new Phenom CPUs hit the market with something of a thud. Touted by AMD for months prior to the launch as the first true desktop quad-core processors, parts that would outperform Intel’s design of slapping two Core 2 Duo CPUs onto a single package, the Phenom […]

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The Future of Warfare Page 5

Back to Page 4 Human Involvement Just remember that as advanced and capable that these new systems and computers are, they all require setup and calibration by people first. So, humans aren’t, and never will be, redundant. As we take for granted the more and more gadgets in our homes, and as we’re talking about […]

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The Future of Warfare Page 4

Back to Page 3 Ground systems won’t be left out and there have already been developments in making ground weapon platforms less vulnerable to enemy fire. The latest and still in the prototype stage are tank destroyers and SAM systems use advancing ideas such as raised firing platforms. These allow the launcher vehicle and crew to […]

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The Future of Warfare Page 3

Back to Page 2   Vehicles and aircraft on the battlefield will no longer be occupied by actual, invaluable people. Elaborate, remote-controlled creations will grace the ground and skies. Already, the U.S. has used UAVs (Unmanned Aerial Vehicles) in the Iraq conflict of today. These are small planes that are launched, flown and landed entirely by […]

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The Future of Warfare Page 2

Back to Page 1   Computers will play a much bigger part in all aspects of modern and future warfare. Special forces units are already using a special type of battle gear and clothing that has computer components built into them. These can monitor a soldiers heart rate, blood pressure and position on the battlefield. Game-wise, […]

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The Future of Warfare

by Guest Writer Gary “Flyboy” Wright Introduction I’ve been thinking about doing a piece on future warfare and weapons for a while now, and after re-watching some old sci-fi movie favorites, it made me think about it once again. I have always been fascinated by futuristic stuff, be it robots or computers. From an early age […]

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Matrox TripleHead2Go Digital Edition Page 5

Back To Page 4   Supported Modes (continued) The list of supported modes gives the Digital TripleHead2Go a great deal of flexibility. 3840×1024 @ 60 Hz, on 3 LCD monitors with a 1280×1024 native resolutions, remains the ideal triplehead gaming resolution. However, the Digital TripleHead2Go now provides a digital signal path to the monitors, so 3840×1024 through […]

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Matrox TripleHead2Go Digital Edition Page 4

Back To Page 3   Supported Modes The Digital TripleHead2Go comes loaded with four factory default modes: 1920×480 @ 60 Hz 2400×600 @ 60 Hz 3072×768 @ 75 Hz 3840×1024 @ 60 Hz These are the same four modes that are offered in the Analogue TripleHead2Go. However, PowerDesk SE offers a choice of 36 different modes […]

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Matrox TripleHead2Go Digital Edition Page 9

Back To Page 8   Bezel Management Problems In theory, the Bezel Management feature is perfect. Unfortunately, as seems to be the theme with the Matrox TripleHead2Go line, the software handicaps a very nice hardware implementation. There are two major problems: First, the hotkey doesn’t always work This seems to depend on what mode (resolution and refresh […]

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Matrox TripleHead2Go Digital Edition Page 8

Back To Page 7   Bezel Management One of the most touted features of the Digital TripleHead2Go is a feature called bezel management. Matrox developed this TripleHead2Go feature specifically for simmers, because this is the genre where monitor bezel interruptions cause the most trouble. In general, monitor bezels are a minor distraction while gaming in triplehead, but […]

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Matrox TripleHead2Go Digital Edition Page 7

Back To Page 6   The Digital TripleHead2Go in Use During Gaming Well, let’s get to the whole point of this gadget: does it work for sims? Yes, very well. From the moment I fired up my Analogue TripleHead2Go, I have been in gaming bliss, and nothing about the Digital TripleHead2Go changed that. Going back to a […]

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Matrox TripleHead2Go Digital Edition Page 6

Back To Page 5   The Digital TripleHead2Go in Use on the Windows Desktop As any multi-monitor user knows, 2D computer work (general productivity, email, internet browsing, photo editing, etc.) benefits greatly when multiple monitors are available to spread out and organize your work. SimHQ’s review of the Analogue TripleHead2Go called out a number of issues involving […]

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