Archive | _technology

E3_2005

E3Expo 2005 Friday’s Report Day 3 Page 10

Back to Page 9     Bits ‘n Bobs by Chunx A Day In The Shoothouse Outside the entrance to South Hall, the U.S. Army had set up a tent containing a new simulator training aid based on the America’s Army game engine. Utilizing the front half of a Humvee chassis, some projector monitors, big screens […]

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E3_2005

E3Expo 2005 Friday’s Report Day 3 Page 11

Back to Page 10 Paul Stary, President and CEO of Virtual Power Entertainment. Paul is a fully addicted racer and gear-head who has seen the power, opportunity and sheer fun available in hard-core racing sims. His exotic, high-end Virtual GT simulator (see E3 Day 1 here) is a superbly crafted product for the affluent to […]

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E3_2005

E3Expo 2005 Friday’s Report Day 3 Page 9

Back to Page 8   Bits ‘n Bobs by Tom “WKLINK” Cofield Trainmaster While at the Aerosoft display I got the chance to meet Tim Court who is working on developing an entirely new railroad simulation called The Trainmaster Train Simulation. This gentleman is really excited about this new game and from what he is telling me […]

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E3_2005

E3Expo 2005 Friday’s Report Day 3 Page 7

Back to Page 6   Motorcycle Controllers Automobile racing isn’t the only form of land-based motorsport out there. Motorcycle racing is also quite exciting, and with THQ’s new MotoGP3, we have another form of racing to experience on our home PC or console system. Having seen MotoGP3 for the PC and console on display here […]

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E3_2005

E3Expo 2005 Friday’s Report Day 3 Page 5

Back to Page 4   Land Combat by Tom “20mm” Hayden The only thing I am going to add here, other than being blown away by what Bohemia Interactive is doing with their working title OFP 2, is the opportunity I had with Chunx to engage in the America’s Army Shoothouse. Very cool using the M4 […]

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E3_2005

E3Expo 2005 Friday’s Report Day 3 Page 4

Back to Page 3   The vehicles rendered look very nice, almost photorealistic and look to have at least doubled the poly count of the original game. Soldier animation’s and graphics are significantly improved as well and the troops look very realistic and are planned to move and gesture like a real person. This will […]

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E3_2005

E3Expo 2005 Friday’s Report Day 3 Page 6

Back to Page 5   It seems that the game developers are impressed, too: so far, 16 companies have signed up with Ageia to incorporate PPU coding in their upcoming titles, and 5 existing games are being patched to retrofit them for PPU operations. As we discussed this new technology with Mr. Davis, it became […]

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E3_2005

E3Expo 2005 Friday’s Report Day 3 Page 3

Back to Page 2   Land Combat by Tom “WKLINK” Cofield The last thing I did before heading for the plane was stop by Bohemia Interactive to get a look at Operation Flashpoint 2. If you want to talk about hiding a light under a bushel they seem to be doing it. Bohemia had a small […]

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E3_2005

E3Expo 2005 Friday’s Report Day 3 Page 2

Back to Page 1   Air Combat by Tom “20mm” Hayden I know. I know. Here’s all these great, detailed 10 page reports from WKLINK and Chunx and guod, but el-zippo from ole 20mm. Hmmmm. What’s that guy been doing out there in the great city of Los Angeles and E3 anyways? Instead of working tirelessly […]

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E3_2005

E3Expo 2005 Friday’s Report Day 3

2005 E3Expo – Friday, Day 3   Friday Wrap-up Well, it’s finally over, which means your hard-working SimHQ team can finally get some sleep. E3 2005 was a great experience for all of us here on the global SimHQ staff, particularly because it was the first time that WKLINK, 20mm, Chunx and guod had a […]

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E3_2005

E3Expo 2005 Friday’s Report Day 3 Page 8

Back to Page 7   Enter StarForce, a Russian-based company formed in 1998 as a self-described “international safety solutions provider”. The aforementioned piracy losses can be due to a variety of causes, including the use of older, ineffective or outdated protection, outright theft at various points in the production or manufacture cycle, or accidental release […]

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