Back To Page 5 Table 1 – Optimum Sight Angle (SA) and Angle On The Bow (AOB) for a 90° Crossing Shot, Various Values of K. K SA AOB (= 90° – SA) 0 0° 90° .25 14° 76° .50 27° 63° .75 37° 53° 1.00 45° 45° 1.25 51° 39° Getting to the optimum firing […]
Back To Page 5 Table 1 – Optimum Sight Angle (SA) and Angle On The Bow (AOB) for a 90° Crossing Shot, Various Values of K. K SA AOB (= 90° – SA) 0 0° 90° .25 14° 76° .50 27° 63° .75 37° 53° 1.00 45° 45° 1.25 51° 39° Getting to the optimum firing […]
Back To Page 4 Optimum Firing Position Within the TDZ Barring flukes in the exploder mechanism, one ideally wants the torpedo’s path to cross the target’s path at a 90° angle. This means TA + AOB = 90° for an ideal shot. Such an interception ensures the maximum length of the target is exposed to the attack. […]
Back To Page 3 Figure 2 – Torpedo Aiming Problem Geometry Go To Page 5
Back To Page 2 Figure 1 illustrates the TDZ for a Mk 15 torpedo at its 26.5 knot setting against a 30 knot target. The arming distance is 450 yards and the maximum range is 15,000 yards. Figure 1 – TDZ for a Mk 15 Torpedo at the 26.5 knot setting against a 30 […]
Back To Page 1 TDZ Definition As previously stated, you must get inside the TDZ to even have a chance of hitting. For our purposes the TDZ must meet two criteria: a. The torpedo warhead is armed. This requires the torpedo to have traveled its minimum arming distance, generally 450-500 yards. b. The torpedo can reach […]
by Guest Writer Don Simon Introduction WW II era destroyers were, by today’s standards, relatively small vessels. Although capable of high speeds, they carried no armor and thus succumbed relatively fast to battle damage, if hit. Their 5″ gun armament was generally useful against their own counterparts or smaller vessels, but against an armored capital […]
Back To Page 3 Conclusion Harpoon Classic 2002 Gold is without a doubt the most complete version of Harpoon Classic available, with over 200 scenarios coming with the full product, and many more user-created scenarios available online. It features a scenario editor, and more importantly, a platform editor, which allows you to extend the […]
Back To Page 2 The Scenario Editor Ah, the Scenario Editor, it’s back with a vengeance. This powerful little tool allows you to create scenarios for any battleset in Harpoon Classic 2002 Gold without much trouble, from very simple, small engagement, to huge battles (as long as your computer can keep up). I, unfortunately, […]
Back To Page 1 The Game Engine (GE) This installment of Harpoon Classic was my first ever Harpoon experience. This is important, because for people who have been playing HC since its birth, there isn’t a whole lot of new stuff when it comes to scenarios. Probably the biggest change when it comes to […]
by Guest Writer Didier Vanoverbeke Introduction The original ‘Poon is back with a vengeance. There have been many re-releases of the original Harpoon by Three-Sixty. In fact, its follow-ups have already been out for years, Harpoon III being the “newest” one. However, this has not stopped Advanced Gaming Systems Inc. (AGSI) and its team of volunteers. Harpoon […]
World War III in 1985 – A Harpoon3 Battleset Diary by Mark “Boxer” Doran Fighting Withdrawal 3northc1.scn Date/Time: 14 September 1985 / 01:00:00 Size/Duration: + Location: Norway Playable sides: NATO Type: ASuW Briefing: The time is 1985 and World War Three has broken out. Starting only minutes ago, Warsaw Pact troops have launched a massive and carefully planned air, sea and […]
