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An Interview with Mike Farmer

by Fran Mulhern   SimHQ would like to thank Mike for taking the time to answer our questions. Mike’s web site can be found here. We strongly recommend his books if you’re looking for new reading matter! Since this interview, Mike Farmer has taken up his new position as indicated in his first answer below. Mike is […]

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SWAT 4 Page 4

Back To Page 3 Conclusion SWAT 4 is set to be released in April of 2005. It’s looking really good. Any game can have co-op multiplay in it nowadays but the SWAT series continues to make it a true, “must work as a team to succeed” game. Irrational Games is doing well. From what I’ve […]

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SWAT 4 Page 3

Back To Page 2 Equipment and Weapons SWAT 4 contains many of the nice toys from SWAT 3, along with a lot of new toys. The officers now have plastic flexi-cuffs to make there apprehensions with. You now get beanbag rounds for your shotgun, you get the regular flashbangs, and tear gas, but now you […]

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SWAT 4 Page 2

Back To Page 1   Interface SWAT 4 gives you a choice in the options to pick either the classic SWAT 3 style command interface or the recommended new overlay command structure. It appears to work similar to the Raven Shield series of games. You place your cursor over an item, say for an example a door, […]

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SWAT 4

by Chuck “Magnum MGG” Ankenbauer   “Breach, bang, and clear”. oh how I loved giving that command in SWAT 3. To see my element stack up on the doorway, one officer would open it, while a second would toss in a flashbang, then bang!, the element would enter the room clearing left and right then the “all clear” report […]

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Part 2: Preview Tank T-72: Balkans in Fire Page 5

Back To Page 4   Take a look at the screenies from one of the T-34 training missions. You can see each position in the tank. And look at the environment! The maps are lush and filled with vegetation. In the outside configuration screen, accessed from your Start menu in Windows 2000, you have a bewildering […]

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Part 2: Preview Tank T-72: Balkans in Fire Page 6

Back To Page 5   There is in-game music that changes as you get into trouble. In the T-34 mission I got ambushed and didn’t know it till there was an explosion where the Super Sherman’s 105mm shot exploded in front of me! He was behind us and the music suddenly went technic and urgent…we […]

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Part 2: Preview Tank T-72: Balkans in Fire Page 4

Back To Page 3   The Single Play Experience From the Main Menu, the right-hand menu gives you several options, as you can see from the translation. You can create and select a player character, which works the same as in most other sims with this option. The next mode is the player campaign, which […]

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Part 2: Preview Tank T-72: Balkans in Fire Page 3

Back To Page 2   The Encyclopedia One of the options is an encyclopedia where you can, at your leisure, review every one of the thirteen land vehicles, the sole helicopter, and the two fixed antitank guns that populate the T-72 world. The first three tanks shown are player-controllable in game. These are the T-72B medium tank, […]

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Part 2: Preview Tank T-72: Balkans in Fire Page 2

Back To Page 1   Installing the Game Recommended specifications for T-72 are a Pentium 4, 2.8GHz or an equivalent AMD Athlon XP chip, along with 512MB RAM, a GeForce FX-5600 or ATi Radeon 9600XT, DirectX 9.0c, and either Win2000 or WinXP on your system, along with 2GB free on your hard drive. If you don’t have […]

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Part 2: Preview Tank T-72: Balkans in Fire

From Russia with Love: Tank T-72: Balkans in Fire by Cat   I have found a great new simulation, ground-pounders. For quite some time, modern-day simulated armored warriors have been basically limited to one great sim: Steel Beasts. Al Delaney’s eSim company put that game out and it has captivated the simming world. It has realistic weapons systems and […]

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