Archive | _air4

air_150a_022t

Enemy (RE)Engaged: EECH Revisited Page 7

Back To Page 6   Multiplayer Multiplayer connectivity has long been alternately EECH’s finest feature and worst downfall. The stability of multiplayer games has historically been a tenuous affair, but things do appear to be getting better due to the hard work of people like Werewolf, Jabberwok, Schorpp, Jens Wegener, and Kimchoc. Last year I […]

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Enemy (RE)Engaged: EECH Revisited Page 6

Back To Page 5   The avionics and systems modeling of all the included flyable helicopters (Apache, Havoc, Hokum & Comanche) are very good and believable. I’m no expert on combat helicopter weapons system though, so if you are a military helicopter pilot your opinion may vary. There are many different targeting modes, flight and […]

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Enemy (RE)Engaged: EECH Revisited Page 5

Back To Page 4   Since we are talking about AI, now is a good time to mention that wingman AI is actually quite good. Basic wingman commands such as “weapons hold”, “weapons free”, “attack my target” among others, are rapidly and aggressively interpreted by your wingmen. As with most sims, keeping wingmen on a […]

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Enemy (RE)Engaged: EECH Revisited Page 4

Back To Page 3   Obviously you can see that the modifications to EECH are more than skin deep. It is easy to show off the new terrains, skins, and other visible features, but demonstrating the changes to the enemy aggressiveness and revamped campaigns is more difficult. Many of the tweaks and improvements the modders […]

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Enemy (RE)Engaged: EECH Revisited Page 3

Back To Page 2   If you are flying for the other side, you can now also fly the Mi-24 Hind (although it doesn’t have a Hind cockpit). Moje (responsible for making the additional helicopters flyable) has made custom loading screens for the Mi-24 (and Ka-50, Blackhawk and Hokum). I don’t know about you, but […]

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Enemy (RE)Engaged: EECH Revisited Page 2

Back To Page 1   Many of the new visible features are added by downloading texture packs that obviously replace the existing textures within the sim. Other new features have been added or changed by modifying the actual executable file that runs the sim. As each new version is released by the modders, it earns […]

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Enemy (RE)Engaged: EECH Revisited

A SimHQ “Second Look Series” Feature by Chris “BeachAV8R” Frishmuth If you are a veteran of combat flight simulations you have no doubt heard of Razorwork’s two spectacular titles:Enemy Engaged: Apache Havoc (EEAH) and Enemy Engaged: Comanche Hokum (EECH). Released in October 1999 and April 2000 respectively, they are still regarded among the best combat flight sims ever made. As […]

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A Conversation with Michael Goulian Page 2

Back To Page 1   Given his vast experience and success in competitive flying, I asked Goulian if there are different mental approaches to airshow flying and competition flying. He noted that there can be differences, but that he has always tried to emphasize the precise approach required in competition flying in his airshow. For […]

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A Conversation with Michael Goulian

by Guest Writer Steven E. Serdikoff If you follow airshows or competition aerobatics, you are already aware that Michael Goulian is one of the preeminent aerobatic pilots in the world. He also has a well-earned reputation as one of the most personable and accessible performers on the airshow circuit –– a fact I was able to […]

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Turnabout is Fair Play Page 5

Back To Page 4 “The moral of my story, daughter, is this: when the enemy thinks he has you trapped, that is the best time to turn his overconfidence against him.” The Commander nodded. “We have four of the Su-25T aircraft from our sister regiment, Alexandra Dmitrievna. And this is a chance that must not be […]

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Turnabout is Fair Play Page 4

Back To Page 3 We were in a deadly circle, Yuri first, trying to reach the 104 on my tail, and me trying for the 104 on his. “Guns, guns from two!” Green tracer mixed with red sprayed past me, Yuri and the Israeli firing together. Yuri scored first; I could see it in my mirror, a […]

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Turnabout is Fair Play Page 3

Back To Page 2 Yuri received his clearance and his MiG blasted into the air, joining me high above Cairo. Pointing our noses toward Suez, we began our combat checks. We were each carrying extra fuel by way of one drop-tank. We also carried two R-3S radar-guided missiles, and two R-55 IR missiles, much like […]

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