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Hog Basics: RAF Bentwaters Tactics Guide, 1982 Page 4

Back To Page 3   The Airborne Flight Planning Room Congratulations, big guy! Through your canny use of standard formations and procedures (and your own bag of tricks at times), you’ve brought your Hogs to the contact point unscathed. Now the tough part begins! Unless you were fragged against a specific target and got your […]

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Hog Basics: RAF Bentwaters Tactics Guide, 1982 Page 3

Back To Page 2   Formations Two-Ship We’ve spent a fair bit of time philosophizing on the tactical partner concept and spelling out some of the standard terminology for the limited comm environment. Now, let’s turn our attention to formations. Until the state of the art allows us to gesture hypnotically and appear at the […]

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Hog Basics: RAF Bentwaters Tactics Guide, 1982 Page 2

Back To Page 1   Now that you’ve done your homework and are convinced that you know just as much (or more) about the situation as that guy with the star on his wings, I’ll deflate you (just a little). You still have specific responsibilities, as does the leader. Here they are: Mutual Support Responsibilities […]

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Hog Basics: RAF Bentwaters Tactics Guide, 1982

by Andy Bush Introduction What follows is part real world info from a tactics guide from the A-10 unit stationed in England in the 1980s… the rest is my attempt to flesh out the guide with additional info. I’ve made no attempt to specify which is which… basically, the first half is Bentwaters material, and the […]

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Lock On: Modern Air Combat Page 12

Back To Page 11   The Fast Battle Planner, Single Missions, and Campaigns The mission editor also hooks into the Fast Battle Planner (FBP), which is a sort-of simplified campaign generator. One sets the broad brush-strokes of a mission with its various options, and then can go directly to the mission editor to refine things. […]

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Lock On: Modern Air Combat page 11

Back To Page 10   Mission Editor Here is one place this sim still has it over all the competition, hands down. This is still the most functional and detailed mission editor, ever. It is so simple that a neophyte like me can design detailed missions. The game still takes place in the Black Sea, […]

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Lock On: Modern Air Combat Page 10

Back To Page 9   Training Missions and a Closer Look at the Aircraft (continued) Su-27P, Su-33, and MiG-29 Now we come to the legacy aircraft, and this is where I have to pull out a semi-gig. It is painfully obvious that the team had more in store for us and didn’t have time to […]

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Lock On: Modern Air Combat page 9

Back To Page 8   Training Missions and a Closer Look at the Aircraft (continued) Su-25 Frogfoot The Su-25 likewise is well done; of all the in-game aircraft I think it is closest to the real-life flying version. I’ve spent most of my flying time in the Su-25, because of its ability to carry all […]

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Lock On: Modern Air Combat Page 8

Back To Page 7   Training Missions and a Closer Look at the Aircraft (continued) F-15C Eagle The second American aircraft has not a pound for air to ground, and it is the all-American fighting Eagle, the clean, well-polished boy-next-door of combat aviation. This version features the AN/APG-63 (V1) radar. Purists may scream that the […]

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Lock On: Modern Air Combat Page 7

Back To Page 6   Training Missions and a Closer Look at the Aircraft (continued) A-10 Warthog The A-10 missions are lovingly crafted and broken down into use of the gun and rockets, iron bombs including Rockeyes, and the Maverick missile. But if you look at Rockeyes, you will see that their pop-out fins are […]

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Lock On: Modern Air Combat Page 6

Back To Page 5   Training Missions and a Closer Look at the Aircraft LOMAC continues the Flanker tradition of great training missions to supplement the printed documentation. Due to the horrible manual these training missions are a must for the novice player. Unlike the manual, though, these are top-notch. Most of the screenies I […]

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Lock On: Modern Air Combat page 5

Back To Page 4   Game Setup It is not advisable to boot up and jump right in flying. LOMAC demands a certain amount of preparation first. Clicking the “options” key puts you into the game setup screens. A rotating knob at the top right of the screen gives the choices of Input, Audio, Difficulty, […]

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