Archive | _air

air_054d_10t

Air Combat Basics: The Scissors Maneuver Page 3

Back to Page 2 Section Two – View Objectives Based On 3/9 Line Position Now we move on to what we are trying to do when using these views. The basic maneuver in a scissors is the reversal, and it comes two forms. I call these the “initial” reversal objective and the “follow-on” reversal objective. […]

Continue Reading
air_054d_10t

Air Combat Basics: The Scissors Maneuver

by Andy Bush and Leon “Badboy” Smith Counter-Offensive BFM – The Scissors This article is about the maneuver known as the scissors. The format will be similar to our previous discussions. We’ll begin with an academic dissection of the scissors maneuver and then finish up with some recommendations on how to fly the maneuver in our sims. […]

Continue Reading
air_003f_4

Secondary Flight Controls – Part Three: Trim Page 6

Back To Page 5   Trimming in Combat. I suggest three types of situations where we might want or need to trim in “combat”. One is when you find your speed changing relatively rapidly…vertical maneuvering (Boom and Zoom – BnZ) is a typical example of this. The second is when you find yourself holding something other […]

Continue Reading
air_003f_4

Secondary Flight Controls – Part Three: Trim Page 5

Back To Page 4   Section Three – Trim In the Simulation Now we’re getting down to the nitty-gritty! What we’ll find in this last section is that trim comes in two types in our sims. I’ll call them, for lack of better words, auto-trim and manual trim. In the former, depending on the sim, […]

Continue Reading
air_003f_4

Secondary Flight Controls – Part Three: Trim Page 4

Back To Page 3   Vertical Axis (Yaw) Trim To some extent, I have discussed rudder trim in the first of these articles on secondary flight controls. I’ll try to hit the major points again in this section. The main question that comes to mind is “Why do we need rudder trim”? Unlike in the […]

Continue Reading
air_003f_4

Secondary Flight Controls – Part Three: Trim Page 3

Back To Page 2   Section Two – Trim Systems Lateral Axis (Pitch) Trim We’ll begin with the pitch trim feature since it’s the one pilots are most often involved with. Let’s keep in mind that we are looking at design features that affect the tail’s ability to generate a force that holds the pitch […]

Continue Reading
air_003f_4

Secondary Flight Controls – Part Three: Trim Page 2

Back To Page 1   Section One -Trim Aerodynamics The issue of balance We’ll start with Archie again…with his lever actually. Let’s take a stroll over to the local playground and watch some kids on a teeter-totter. What we see is two kids trying to play on the teeter-totter, but they aren’t doing very well. […]

Continue Reading
air_003f_4

Secondary Flight Controls – Part Three: Trim

  by Andy Bush So we find ourselves at the third part of this series on secondary flight controls…trim. The subject that really started me down this road. Its place as the last of the topics is not by accident. As you will see, trim is affected or has an effect on the two previous subjects, […]

Continue Reading
air_002a_2t

Secondary Flight Controls – Flaps Page 5

Back to Page 4   Let’s remember what we’ve seen so far. Our flaps are tools. Tools to do certain things. Things like improve takeoff and landing performance. Or improve turn performance. Takeoff Flap Tips Unless specifically directed not to use them in your sim, I suggest the use of the takeoff flaps. Some sims […]

Continue Reading
air_002a_2t

Secondary Flight Controls – Flaps Page 4

Back to Page 3   But you say, “Lift and G are the same, right”? Well…not quite! They seem to be the same, but, in an air combat maneuvering sense, they are not. Here’s why. The difference lies in what you are doing. If your maneuvering requires one G flight, then think of flaps as […]

Continue Reading
air_002a_2t

Secondary Flight Controls – Flaps Page 3

Back to Page 2 Section Two – High Lift Devices in Simulations Up until now, we have looked at real world aerodynamic academic info. Next, we turn to what these devices actually do for us in our sims. Real world theory is fine…but what’s really important to us is what we can expect to get […]

Continue Reading
air_002a_2t

Secondary Flight Controls – Flaps Page 2

Back to Page 1 What are the typical types of flaps? Flaps come in two basic forms…leading edge (LE) and trailing edge (TE) devices. Most fighters with LE flaps are modern day jets. The F-104 is a good example. Don’t confuse a LE flap with other types of LE devices that open up or extend. […]

Continue Reading

Powered by WordPress. Designed by WooThemes