Q. How could a flight simulation developer really take advantage of the AGEIA PhysX processor? Improved complexity for flight and damage models come to mind, but could a developer add the impact to an aircraft’s flight model that variable weather and air conditions might have? Could damage models include complex ballistics properties for ammunitions and the effect they would have on various in-game materials?
A. Some of our far-future exploratory research involves substance-based modeling — assigning a “wood” property to a crate, or a “steel” property to a door. Not only would “steel” have its usual physical properties (lightness relative to tensile strength), but those properties would be available across all senses — light reflection, the clank the door makes when closed, the dent in the door from a projectile. All these have relevance in the flight simulation space. It will be very interesting to see how game developers will use PhysX effects to further evolve the flight simulation experience. Truly, the sky’s the limit.
SimHQ would like to thank AGEIA, and Mr. Hegde in particular, for taking the time to answer our questions. We’re honestly quite intrigued by the possibilities in dramatically changing aspects of gameplay in all genres of PC titles the PhysX chip could make available to software developers, and we wish AGEIA and its partners the best of luck this fall as they strive to create what is in essence a new market for their technology.
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