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http://takeonthegame.com/take-on-helicopters-hinds-announced/#more-2710Smoking guns and spinning rotor blades � Bohemia Interactive has announced the first official DLC for Take On Helicopters: Take On Helicopters: Hinds .  Shifting focus to a more combat-oriented experience, Take On Helicopters: Hinds puts players in the seat of the most iconic and revolutionary military gunship ever: the Hind.
Creative Director Jay Crowe points out:
�With Take On Helicopters, our goal was to strike a balance between pure gaming � story-driven scenarios, challenges, time trials � and an authentic experience of flying a helicopter. Of course, that�s a tough job, but alongside the accessible controls, difficulty settings and optional assists, we�re glad to find a big range of people having fun flying helicopters in Take On.
Our game doesn�t demand you to have any previous flight (game) experience, nor does it matter if you want to play it with mouse-and-keyboard, a gamepad or, for that matter, a full-blown cockpit-setup. In that sense, the civil-aviation context � not to mention the wonderful Seattle as the setting � of Take On Helicopters was ideal, as it allowed us to create a fun set of missions, whilst keeping the primary focus upon flying helicopters.
On the other hand, after launching the game, we felt there was room to complement Take On Helicopters with a more �action-packed� experience. Our Hinds DLC is perfect for those who are seeking the adrenaline rush of flying a classic military gunship and getting into combat.�    Take On Helicopters: Hinds includes the Mil Mi-24 V, Mi-24 P and Mi-35 Super Hind helicopter gunships (with over 25 different liveries), a brand new set of singleplayer challenges, 5 time trials and new competitive multiplayer scenarios.
The release date is set on Thursday 15 March 2012, when it will be available for download at Store.bistudio.com, Steam, Desura and several other online stores. Order: Take On: Hinds! http://www.sprocketidea.com/joomla/index...=com_virtuemart- Range of Hind Variants - Mi-24 V, Mi-24 P and Mi-35 Super Hind models included.
- Realistic Sound Effects - Samples recorded from real-life Hind helicopters for an extra level of detail.
- Paint Schemes - Over 25 different liveries, covering most nations operating the gunship.
- Singleplayer Challenges - A variety of light, medium & heavy airframes & cockpits modelled with stunning detail.
- Singleplayer Challenges - A set of gameplay challenges showcasing ground attacks and aerial support.
- Time Trials - Put the helicopter through its paces in 5 tough timed checkpoint races.
- Multiplayer Gameplay - New adversarial scenarios available over LAN or Internet; battle it out against other Hind teams.
- Military Content - Expanded military content of all sorts: weapons, vehicles and static objects.
- Retractable Landing Gear - Functional wheels, wheel brakes and manual retracting.
- Improved Weapons Systems - Enhanced targeting of guided missiles.
Ideas are like ocean w/o borders !
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Dread pirate Mace Veteran
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Dread pirate Mace Veteran
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Holy sh...... 
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It just needs a campaign! With a campaign this looks more and more my desired "HindII" (a desired sucessor for DI Hind) Please make a campaign, preferably a co-op playable one  Nevertheless this is definitly GREAT news! 
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meh Veteran
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meh Veteran
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I thought the takeonhelicopters thing didnt go over so well with the flight sim crowd?
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I'll be your Huckleberry Veteran
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I'll be your Huckleberry Veteran
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Lifer
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Lifer
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POLITICS, WAR, ECONOMY, CONTROVERSY! and other heated discussions and debates in the PWEC sub-forum at the bottom of this forum main page. See you there!
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The line between ARMA and Take On just got blurry. Hope they give us a good Vietnam era Huey addon like the old Med+Evac SAR game.
-Dr Meltdown
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Lifer
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Lifer
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I'll be buying it.. 
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Co-op multiplayer in the same helicopter? If they add that that's me sold for sure.
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Check out my Senior Member
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Check out my Senior Member
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I thought the takeonhelicopters thing didnt go over so well with the flight sim crowd? I can only speak for myself, but it's been put back in the hanger awaiting the forthcoming flight model revisions. ....and now this!!!!! BTW: This is the most BadA$$ Hind I've ever seen!!! I'm pretty sure there's a kitchen sink strapped to the front... Also, I have to ask, why do people keep bolting engines to the side of it? Did they ever make a variant that had two extra engines...Edit: NVM, appears that they are bolted over they exhaust to mask heat.
Last edited by AggressorBLUE; 02/09/12 11:53 PM.
My Rig:i5-3570k @ 4.2 GHZ W/ Corsair Hydro H110 Cooler / Asus Sabertooth Z77 Mobo / GTX 1070/ 16 Gigs DDR3 RAM / A Few SSDs, and a Bunch of HDDs / All held together by: Corsair C70 Case Other Assets Deployed: HOTAS: Thrustmaster Warthog SN#22621/CH Throttle Quad/MFG Crosswind Pedals SN#0004 TrackIR TIR 5 w/ TrackClip Pro Simpit: Obutto R3VOLUTION
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it's been put back in the hanger awaiting the forthcoming flight model revisions.
....and now this!!!!! Ditto. Wonder if we can mod in the music, menu and missions from DI's Hind.... Cheers Keith
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Co-op multiplayer in the same helicopter? Well, I'll say that's 100% garanteed! That's a capability that we already have in all ArmA games as as well in Take on Helicopters, so I'll say (again) that the probabilities of having Co-op multiplayer in the same helicopter in this "Take on Helicopters:Hind" is around 100%  Now, I just wish that there will be an interesting campaign playable in Co-Op.
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Also, I have to ask, why do people keep bolting engines to the side of it? Did they ever make a variant that had two extra engines...
The advantage of having the engines on the sides of the helicopter (instead on being burried in the helicopter airframe) which most modern attack helicopters do have (such as the Apache) is that it makes an impact from a MANPADS heat seeking missile less catastrophic since heat seeking missiles trend to follow the engine exausts (the hotest part of an aircraft). So if the helicopter has it's engines located in the sides of the helicopters chances are that only the one engine is destroyed/damaged in case of an impact but if the helicopter have it's engines burried in the airframe (such as in the Hind) chances are that more things gets destroyed (such as main rotor and other stuff) thus making a catatrophic damage much more likelly.
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On the Eighth day God created Paratroopers and the Devil stood to attention.
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You have done my day!!! another sold here.The only thing i would like its a more complex cockpit, more close to the black shark experience, but im sure that im going to enjoy this  , especially the ability to deaploy forces and add coverture to them.And the posibility to have a gunner with such a powerfull gun is great. Im courious about the advanced missile guidance system.I hope it to be more complex than the one when have in arma.
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The only thing i would like its a more complex cockpit, more close to the black shark experience Nooooooooo, keep it raw and simple. One Black Shark is enough  Cheers Keith
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how is the just the regular take on helicopters? is it like arma where if you are traveling more than 35 kph, you lose the ability to yaw left and yaw right?
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J-B Weld
by Terl9999 - 10/02/26 11:54 PM
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