Archive | _air14

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DCS: A-10C Fly-In

by “Wrecking Crew”, “104th_Moa”, and Erik “EinsteinEP” Pierce   The November 11-12 SimHQ Fly-In was, as last time, a whole lot of fun for all. The releases of DCS: Black Shark 2 and the DCS: A-10C Warthog 1.1.1.0 update were timed almost perfectly for this Fly-In to allow Ka-50s and A-10Cs to fly in the same missions. Big thanks the 104th mission […]

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Take On Helicopters – Hinds Page 4

Back to Page 3 Recommendations To Modders: Decrease the maneuverability of the 9M114, Massively decrease maneuverability / off-boresight and attempt to reactivate semi-active-laser code for the IGNWE (and possibly adding the Mokopa). Tweak the flight model’s high-speed handling to better model the maneuvering effects and transitional lift of the stub wings. Change infantry configs so […]

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Take On Helicopters – Hinds Page 3

Back to Page 2 The Flight Model Regarding the Real World Hind: The original Mi-24 prototypes lacked “stub wings”, having only weapons racks. During development, controllability problems lead to a redesign as a winged helicopter. This means that the Mi-24 has some unusual handling characteristics: When in a hover the stub-wings block some of the […]

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Take On Helicopters – Hinds Page 2

Back to Page 1 Hinds Variants In TOH Hinds we are treated to three variants: The Mi-24V, an updated variant of the classic Mi-24D with the newer Shturm missile that appeared at the end of the 1970s. The Mi-24P, a variant carrying a fixed 30mm GSh-30k cannon, arguably the heaviest gun to ever see service on a […]

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Take On Helicopters – Hinds

by Jonas “Avimimus” Weselake-George Introduction Helicopter sims are rare breeds these days. Even rarer is the Mi-24 Krokodil gunship. The question is: Why? An informal poll by a forum user on the Eagle Dynamics forum once showed that the Mi-24 Hind was preferred by half of respondents — over seven other types of combat helicopter and getting up […]

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Final Flight

by William “BBall” Ball Those of us that are blessed to be called aviation professionals have good days and bad days just like everyone else. We also get to experience the close cousin to those days; they’re known as the “easy” day and the “tough” day. They may seem the same thing, but they’re actually very […]

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Playing DCS: Combined Arms with Air Support

by Erik “EinsteinEP” Pierce and Chuck “Magnum” Ankenbauer Now that the first version of the DCS: Combined Arms open beta is available, you have some learnin’ to do. This article will provide you with the elements to get you going. It is not intended as a Preview or a Review of DCS: Combined Arms. Those will come later. Think of this […]

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Folks, we’re going to be a little late…

by William “BBall” Ball What could I have possibly forgotten? I was flying the crippled aircraft and working the ATC radios while the Captain and Second Officer were going through the Emergency Checklist. Boston Approach Control had cleared the airspace 20 miles east of Logan Airport and their “delaying vectors” were far easier to fly than […]

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Rise of Flight’s Third Anniversary Part 3

Part 3 – The Flight Simulation Endeavor by Jonas “Avimimus” Weselake-George It has been three years since virtual pilots were first able to take to the Sky’s in Rise of Flight. From a slightly troubled release, Rise of Flight has grown into what is universally recognized as one of the greatest flight simulators ever created — repeatedly setting new […]

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Rise of Flight’s Third Anniversary Part 2

Part 2 – The Simulation’s Depth by Jonas “Avimimus” Weselake-George On the occasion of this third anniversary celebration Jason Williams of 777 Studios and Albert Zhiltsov took some time to give us a fascinating interview. This is the second part of the interview series, and will be focused on the depths of the simulation — giving […]

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Rise of Flight’s Third Anniversary

Part 1 – The Road Ahead by Jonas “Avimimus” Weslake-George It is a time to celebrate! Three years have gone by since Rise of Flight first took us into the air… and like the early aviators a few tentative and sputtering leaps into the sky have quickly transformed into elegant and perfected designs… On the occasion of this third anniversary […]

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Laszlo “Beczl” Becz Page 2

Back to Page 1 Cat: How closely modeled will the RP-22SMA “Jay Bird” radar be? I’ve seen on the ED forums that you have some pretty detailed technical documentation, and you’ve used a document located here as an example of the operating system for the unit. We’ve also seen a beautiful example of a ground clutter test on […]

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